FTL Insurrection+ for Hyperspace

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strawberry_lemon
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Re: FTL Insurrection+ for Hyperspace

Postby strawberry_lemon » Tue Mar 12, 2024 10:59 pm

slowriderxcorps wrote:Unforunately, the Linux-based problems are 100% out of my control. As it currently stands, the Lua functionality is completely broken in the current latest version of Hyperspace. This is probably why I haven't leaned into it as hard as MV's own modding scene has done, although that's also just due to me not really understanding Lua enough to try making things from scratch.

So by extension, the things broken from lack of Lua include the Hangar System location display, the Speed Controller, the Auto-Repair functionality of one of the Storage Key augments, and a recent addition that alters the Icon of the player ship on the Map Screen to reflect the ship currently being played. And taking into account Advanced Armaments, the entire functionality of the Terra Missile Launcher is also broken.

Sadly, all I can do is hope that HS' development progress stops stalling and we get a v1.9 that fixes Linux compatability as soon as possible.


Just checking back in to say that with the latest INS+ and Hyperspace v1.10.2, the speed controls seem to work now! Looks like v1.9.0 addressed a lot of Lua deficiencies on Linux.

Hangar system display seems to work fine and the ship icon on the map updates too. I don't think tooltips are working yet but alas.

Thanks for making this!
Mr. Doom
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Joined: Thu Apr 21, 2022 5:24 am

Re: FTL Insurrection+ for Hyperspace

Postby Mr. Doom » Mon Apr 22, 2024 11:05 pm

strawberry_lemon wrote:Just checking back in to say that with the latest INS+ and Hyperspace v1.10.2, the speed controls seem to work now! Looks like v1.9.0 addressed a lot of Lua deficiencies on Linux.

Hangar system display seems to work fine and the ship icon on the map updates too. I don't think tooltips are working yet but alas.

Thanks for making this!


If you can demonstrate that it's not INS+ but instead a difference between Windows & Linux (and thus an underlying Hyperspace bug) please do report that to me on the MV Discord or file an issue on the Hyperspace github.
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JerC
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Re: FTL Insurrection+ for Hyperspace

Postby JerC » Wed Jun 18, 2025 8:35 pm

Been crashing when trying to select "You can use an item from the hold" with the Engi+ B with the resource producer.

Also saw a typo a while back in an event, it was either Apolgi- or Aplogi- instead of Apologise.
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slowriderxcorps
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Re: FTL Insurrection+ for Hyperspace

Postby slowriderxcorps » Wed Jul 02, 2025 7:22 pm

JerC wrote:Been crashing when trying to select "You can use an item from the hold" with the Engi+ B with the resource producer.

Also saw a typo a while back in an event, it was either Apolgi- or Aplogi- instead of Apologise.


Just got yelled at by R4 that this was posted. Unfortunately, I don't have very much to go off on here to try and trace it. As far as all my testing has been able to make out, I'm seeing nothing immediately broken with neither the Resource Manufacturer nor the Hologram Generator that EngiB+ actually starts with. Any info on exactly which event immediately preceded the crash would be helpful.
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JerC
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Re: FTL Insurrection+ for Hyperspace

Postby JerC » Thu Jul 03, 2025 6:21 am

slowriderxcorps wrote:
JerC wrote:Been crashing when trying to select "You can use an item from the hold" with the Engi+ B with the resource producer.

Also saw a typo a while back in an event, it was either Apolgi- or Aplogi- instead of Apologise.


Just got yelled at by R4 that this was posted. Unfortunately, I don't have very much to go off on here to try and trace it. As far as all my testing has been able to make out, I'm seeing nothing immediately broken with neither the Resource Manufacturer nor the Hologram Generator that EngiB+ actually starts with. Any info on exactly which event immediately preceded the crash would be helpful.


I am immediately able to cause a lockup upon game start by choosing to use "You have items in the Hold that can be used" right at the first beacon. Last time I caused it, I couldn't notice any visible error, but from looking at FTL.log, it printed out a bunch of Null event creation = AWM_TOOLKIT_RUST, which seems linked with one of the subaddons I'm not using?
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slowriderxcorps
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Re: FTL Insurrection+ for Hyperspace

Postby slowriderxcorps » Thu Jul 03, 2025 6:52 pm

JerC wrote:I am immediately able to cause a lockup upon game start by choosing to use "You have items in the Hold that can be used" right at the first beacon. Last time I caused it, I couldn't notice any visible error, but from looking at FTL.log, it printed out a bunch of Null event creation = AWM_TOOLKIT_RUST, which seems linked with one of the subaddons I'm not using?


Thanks, that was more than enough to go on. There was no Placeholder event in the base mod for that Option, so even though you would not be able to see the option anyways without that Module, the game would still commit poot. This has been successfully hotfix'd, and hopefully nothing else is awry. I'm too used to running everything enabled that I'm stuck with just plain hope that the stock experience is still working as intended.
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