[Ship][Weapon] The Nebula Cruiser

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Jamesc554544
Posts: 4
Joined: Thu Oct 10, 2013 9:03 pm

[Ship][Weapon] The Nebula Cruiser

Postby Jamesc554544 » Mon Oct 14, 2013 7:54 pm

The Nebula Cruiser

This is my first mod but my friends second; he had made the Fighter Command. He deigned this ship and everything that goes with it and i had made the weapon for him to put on the ship.

Plan:
This ship is very powerful with its 'Nebula Cannon' which penetrates 1 shield and has a 75% chance of breaching.
Its downside is that the ship has no med-bay by default and that there is a upgrade required to get the first layer of shield.
It does come with a default cloaking device that helps when you are charging this powerful weapon.
We recommend that you try and purchase shield upgrade ASAP and then go for a new small weapon e.g. Basic Laser 1

I hope you like it and improvements would be welcomed

Screenshots:
Image

BUGS!:
    I know of the white out-rim but there is nothing we can do; it is too fiddly

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5thHorseman
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Re: [Ship][Weapon] The Nebula Cruiser

Postby 5thHorseman » Mon Oct 14, 2013 10:35 pm

Looks interesting. You seem to be missing glow images from pilot and engines. I'd guess you're missing shields and cloak too. Check all your rooms in SL (right click, see if there are "glow" options).
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Jamesc554544
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Joined: Thu Oct 10, 2013 9:03 pm

Re: [Ship][Weapon] The Nebula Cruiser

Postby Jamesc554544 » Tue Oct 15, 2013 6:35 am

5thHorseman wrote:Re: [Ship][Weapon] The Nebula Cruiser
by 5thHorseman » Mon Oct 14, 2013 10:35 pm

Looks interesting. You seem to be missing glow images from pilot and engines. I'd guess you're missing shields and cloak too. Check all your rooms in SL (right click, see if there are "glow" options).


Will get on that thanks for pointing it out!
SwagBadger
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Re: [Ship][Weapon] The Nebula Cruiser

Postby SwagBadger » Tue Oct 15, 2013 6:38 am

5thHorseman wrote:Looks interesting. You seem to be missing glow images from pilot and engines. I'd guess you're missing shields and cloak too. Check all your rooms in SL (right click, see if there are "glow" options).

How odd. I didn't get the 'black room' syndrome when I tested the ship. I'm pretty sure I added all the glow images in the rooms. I'll have a look in the SE. :shock:
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5thHorseman
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Re: [Ship][Weapon] The Nebula Cruiser

Postby 5thHorseman » Tue Oct 15, 2013 10:27 am

SwagBadger wrote:
5thHorseman wrote:Looks interesting. You seem to be missing glow images from pilot and engines. I'd guess you're missing shields and cloak too. Check all your rooms in SL (right click, see if there are "glow" options).

How odd. I didn't get the 'black room' syndrome when I tested the ship. I'm pretty sure I added all the glow images in the rooms. I'll have a look in the SE. :shock:


NOTE: I'm not basing this off the mod, just off the picture you uploaded. Note the engine and pilot rooms are dark.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro

"Every silver lining has a cloud..."