Ship Mod: The Banshee

Distribute and discuss mods that are functional. Moderator - Grognak
theDoomBox

Ship Mod: The Banshee

Postby theDoomBox » Wed Feb 12, 2014 6:06 pm

Good day to everyone, I'm here to present a mod I finished making. I'm new to this forum, so if I'm violating any sort of regulation or a FTL Templar's Codex, please let me know and I'll change any mistakes right away. Without further Adieu, I'll present the mod now(Download at the bottom).

The Banshee is a small fighter craft, which starts with its rooms maxed out, meaning you shouldn't buy any new systems from those trader bastards. Here are a few screenshots.

Hangar Images
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The Banshee fighting a rock scout near a Class M star
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The Banshee is a very powerful early game ship, although its loadout becomes much less effective later on. It has only two weapon slots, and the lack of cloaking, teleporter, and drones makes it very weak against ships with either high dodge or missile launchers. Fires and breaches are also more dangerous than before, as every room has a system in it.

Just a tip for the flagship, I would recommend finding a level 2 ion breach bomb. I've tried numerous times, and the only way I see to defeat it is destroying the 2nd stage as quickly as possible, as without cloaking you're seriously handicapped there. If you can defeat the flagship with this craft, you deserve a cookie.

That about covers it for the mod, feedback is appreciated. Do you think it's too powerful? Is the starting crew too good? Let me know below.

VDownloadV

http://www.mediafire.com/download/xbc3cudc1cmfurs/Phantom+Starfighter.ftl
Mr. Mister
Posts: 495
Joined: Sun Sep 23, 2012 8:51 am

Re: Ship Mod: The Banshee

Postby Mr. Mister » Wed Feb 12, 2014 7:59 pm

Another way to ease the 2nd stage flagship is a shield charge booster. Drone surges are where it shines, and it does so incredibly well.