[Combat] Shock and Awe

Distribute and discuss mods that are functional. Moderator - Grognak
RichText
Posts: 20
Joined: Sat Sep 29, 2012 10:49 pm

[Combat] Shock and Awe

Postby RichText » Sun Feb 10, 2013 10:38 pm

DOWNLOAD LINK: http://adf.ly/ItleN

The Shock and Awe mod focuses on providing you with the most exciting combat experience possible, starting with weapons: the three (so far) new weapons introduced are designed to output maximum satisfaction as they tear up the enemy ships, either through rapid-fire, radiation firing, or just plain fire techniques. All ship health points have been doubled as well to create longer battles to use these weapons in, but the rest of the game has been rebalanced along with the HP to maintain the same level of difficulty. Enjoy!

NOTE: For those of you who follow my Pirates! mod, an update IS coming. This is a little side project that branched off of the cannons in that mod <3

SCREENSHOT! http://www.mediafire.com/view/?kew1d87dmis59wp
Last edited by RichText on Mon Feb 11, 2013 12:49 am, edited 2 times in total.
Rebeler
Posts: 4
Joined: Mon Nov 26, 2012 12:54 am

Re: [Combat] Shock and Awe

Postby Rebeler » Mon Feb 11, 2013 12:10 am

Your screenshot leads to an invalid link
kemper0821
Posts: 6
Joined: Tue Feb 12, 2013 3:24 am

Re: [Combat] Shock and Awe

Postby kemper0821 » Fri Feb 15, 2013 3:16 am

Hi, how does this mod really work? I put it into the mods folder then ran the mod loader, but the Kestrel didn't have the weapons in the picture. Do I have to do some editing myself? Do I need to buy them? Please reply back
-confused individual
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: [Combat] Shock and Awe

Postby speedoflight » Sat Feb 23, 2013 7:28 pm

kemper0821 wrote:Hi, how does this mod really work? I put it into the mods folder then ran the mod loader, but the Kestrel didn't have the weapons in the picture. Do I have to do some editing myself? Do I need to buy them? Please reply back
-confused individual


U probably got a mod conflict. Some mods u may using could be not compatible with this one. Specially the ones that got "STARTING_GAME" blueprints on it. For example, all the mods that changes the starting player ships, as this one.

Anyways, someone tried this mod?? is well balanced??
My currently mods / wips ->
ImageImage
kemper0821
Posts: 6
Joined: Tue Feb 12, 2013 3:24 am

Re: [Combat] Shock and Awe

Postby kemper0821 » Sun Mar 10, 2013 2:30 am

The mods work like I can buy the weapons at shops it is just that I don't see them on the Kestrel. That img must just be an example of the 3 weapons that the mod comes with is what I have gathered from when I posted that comment. The Ex-2 is impossible to find >.< I have found the napalm and the ion weapon though, in my opinion, not very OP because the Ex-2 must be rarer than Glaive Beams and Burst Laser MK III's.
User avatar
BrenTenkage
Posts: 1157
Joined: Tue Nov 06, 2012 4:48 pm

Re: [Combat] Shock and Awe

Postby BrenTenkage » Sun Mar 10, 2013 9:47 pm

Wish there was a second download to just have the weapons on the ship rather then the shops, just food for thought
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
RichText
Posts: 20
Joined: Sat Sep 29, 2012 10:49 pm

Re: [Combat] Shock and Awe

Postby RichText » Tue Mar 19, 2013 3:27 am

BrenTenkage wrote:Wish there was a second download to just have the weapons on the ship rather then the shops, just food for thought


You mean to start?
User avatar
BrenTenkage
Posts: 1157
Joined: Tue Nov 06, 2012 4:48 pm

Re: [Combat] Shock and Awe

Postby BrenTenkage » Tue Mar 19, 2013 5:02 am

yeah I want to lets play it, but it would easier for me if I could show case all the weapons for the viewers so they can download either the ship or the mod to add the weapons to their game
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269