[Question] Making mods?

Discuss and distribute tools and methods for modding. Moderator - Grognak
zJack7331
Posts: 24
Joined: Wed Oct 03, 2012 8:59 pm

[Question] Making mods?

Postby zJack7331 » Wed Oct 17, 2012 7:30 pm

I like to code quite a bit in my spare time, and I know two / three coding languages rather well, only problem is, I've come to FTL and been stumped on how to make a mod for this game.
Could anyone teach me how to make a basic mod, and possibly show me how to add it to my game?
Whale Cancer
Posts: 272
Joined: Fri Sep 21, 2012 3:28 pm

Re: [Question] Making mods?

Postby Whale Cancer » Wed Oct 17, 2012 9:41 pm

Contribute to help save the Whales from their various diseases! *DELAYED* Should release the skeleton with the main quests attached by the end of the week (By NOV 9)! *DELAYED* Don't listen to my dates! Things always seem to come up!
Davesoft
Posts: 7
Joined: Tue Oct 16, 2012 12:20 am

Re: [Question] Making mods?

Postby Davesoft » Thu Oct 18, 2012 5:38 pm

You don't really program anything for this game, it's all XML definition.
Your skills may help automate certain tasks though!

Making a batch file to 'cat' a bunch of xml files into a blueprints.xml.append or events.xml.append is handy for organising your custom definitions without having them in one big file.
I like the sheer quantity of tools coming out of this game. Most communities latch onto the first one, but ftl modding is so data-only that there are hundreds of ways of editing them :D

now if the devs would release xsd files for thier types, we could really cook with gas ;D