Any good editor for FTL-styled graphics?

Discuss and distribute tools and methods for modding. Moderator - Grognak
atermird
Posts: 2
Joined: Sat Jan 05, 2013 5:35 pm

Any good editor for FTL-styled graphics?

Postby atermird » Sat Jan 05, 2013 5:44 pm

My initial try was Inkscape (vector-based), but it only produces anti-aliased bitmap files, which are out of game style (all in-game graphics are "pixel art" with sharp edges and 1-pixel borders).
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Kieve
Posts: 952
Joined: Tue Sep 18, 2012 2:21 pm

Re: Any good editor for FTL-styled graphics?

Postby Kieve » Sat Jan 05, 2013 6:10 pm

I've been using either Photoshop with a 'Pencil' brush set to 1px or just good ol' MSPaint. Granted I'm sure there are better ways, but they've done the job for me so far.
thashepherd
Posts: 194
Joined: Fri Nov 16, 2012 11:45 pm

Re: Any good editor for FTL-styled graphics?

Postby thashepherd » Sat Jan 05, 2013 11:53 pm

My modus operandi is "Do art and then make the rest of FTL look like it".
You are the weak, and I am the tyranny of evil men - but I'm trying, I'm trying real hard to be the shepherd.

"Wow, that Kieve guy is one angsty nerd eh."
Sonata - "Best use of Common Lisp in an indie space roguelike!"
alextfish
Posts: 184
Joined: Sun Sep 30, 2012 2:24 pm

Re: Any good editor for FTL-styled graphics?

Postby alextfish » Sun Jan 06, 2013 9:47 am

GIMP, Photoshop or other bitmap paint programs should be fine. As Kieve said, setting brush to 1 pixel size and turning off anti-aliasing is what you want for pixel art.
Many years ago I created the FTL Starcraft mod: 18 new challenging ships to fly through the FTL universe!, and wrote a tutorial on creating your own FTL ships. They haven't been updated for AE though.