trouble with SSM

Discuss and distribute tools and methods for modding. Moderator - Grognak
jonpop
Posts: 2
Joined: Sat Sep 28, 2013 10:22 pm

trouble with SSM

Postby jonpop » Sat Sep 28, 2013 10:26 pm

Here's the error report and so far im getting that its something to do with
EXC_BAD_ACCESS (SIGBUS)
or
Application Specific Information:
/Users/williamprince/Library/Application Support/Steam/SteamApps/common/FTL Faster Than Light/FTL.app/Contents/MacOS/FTL
objc[9983]: garbage collection is OFF


Process: FTL [9983]
Path: /Users/USER/Library/Application Support/Steam/*/FTL.app/Contents/MacOS/FTL
Identifier: subset.FTL
Version: 1.03.3 (1)
Code Type: X86 (Native)
Parent Process: launchd [120]

Date/Time: 2013-09-28 17:19:46.556 -0500
OS Version: Mac OS X 10.7.5 (11G63b)
Report Version: 9

Interval Since Last Report: 282129 sec
Crashes Since Last Report: 16
Per-App Interval Since Last Report: 72965 sec
Per-App Crashes Since Last Report: 16
Anonymous UUID: B93B913A-E062-4021-93A7-0696BD053E0D

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000062

VM Regions Near 0x62:
--> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Users/USER/Library/Application Support/Steam/*/FTL.app/Contents/MacOS/FTL
__TEXT 0000000000001000-00000000001ee000 [ 1972K] r-x/rwx SM=COW /Users/USER/Library/Application Support/Steam/*/FTL.app/Contents/MacOS/FTL

Application Specific Information:
/Users/williamprince/Library/Application Support/Steam/SteamApps/common/FTL Faster Than Light/FTL.app/Contents/MacOS/FTL
objc[9983]: garbage collection is OFF

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 subset.FTL 0x00003971 _GLOBAL__I__ZN12CreditScreenC2Ev + 2
1 dyld 0x8feedd68 ImageLoaderMachO::doInitialization(ImageLoader::LinkContext const&) + 64
2 dyld 0x8feeb2c8 ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int, ImageLoader::InitializerTimingList&) + 256
3 dyld 0x8feec268 ImageLoader::runInitializers(ImageLoader::LinkContext const&, ImageLoader::InitializerTimingList&) + 62
4 dyld 0x8fee0694 dyld::initializeMainExecutable() + 214
5 dyld 0x8fee4f99 dyld::_main(macho_header const*, unsigned long, int, char const**, char const**, char const**) + 2238
6 dyld 0x8fede2ef dyldbootstrap::start(macho_header const*, int, char const**, long, macho_header const*) + 637
7 dyld 0x8fede063 _dyld_start + 51
jonpop
Posts: 2
Joined: Sat Sep 28, 2013 10:22 pm

Re: trouble with SSM

Postby jonpop » Sun Sep 29, 2013 3:01 am

so i may have fixed my own problem. i started out having they game already running when i tried to use SSM and it seems to work. i dont know if thats how your saposed to do it or not but its working.
UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: trouble with SSM

Postby UltraMantis » Sun Sep 29, 2013 4:06 am

It should go:
- use SMM to patch the game data.
- start game so it loads the gamedata modified by SMM.

If the game is already running it could cause a crash or simply fail to work. I made the same mistake recently when switching between mods. :mrgreen: I was enjoying Ben Prunty's music and i patched in a mod... and then i had a bad time. Nobody's perfect.

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