[MODDING]Custom Races Help!

Discuss and distribute tools and methods for modding. Moderator - Grognak
Donavan
Posts: 42
Joined: Tue Sep 18, 2012 4:19 pm

[MODDING]Custom Races Help!

Postby Donavan » Fri Sep 21, 2012 10:23 pm

Has anyone figured out yet how to add custom races. I have looked around(maybe im just not that intelligent) and have not yet discovered were they are! I would love to make a few custom races. I am a HUGE nerd and would love nothing more then a spaceship full of alien species from different shows i have seen!
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Doom Lich
Posts: 26
Joined: Fri Sep 21, 2012 6:58 pm

Re: [MODDING]Custom Races Help!

Postby Doom Lich » Fri Sep 21, 2012 10:24 pm

I believe the facepunch mod has a custom race.
Donavan
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Re: [MODDING]Custom Races Help!

Postby Donavan » Fri Sep 21, 2012 10:27 pm

Then that guy needs to let me know!
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Alblaka
Posts: 98
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Re: [MODDING]Custom Races Help!

Postby Alblaka » Fri Sep 21, 2012 10:28 pm

Afaik it's not hard to create new races. You merely need to C&P the whole set of animations and the crewBlueprint (and eventually another file listing the animations). However, I've yet to find a way to create a race with any sort of special attributes :/

Humans suck (gameplay wise) and any new race, since it bases off humans, is forced to suck as well.
Greetz,
Alblaka
Donavan
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Re: [MODDING]Custom Races Help!

Postby Donavan » Fri Sep 21, 2012 10:41 pm

Well luckily I have the weekends off so it looks like i will be spending my time attemping to make my saiyan...
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Whale Cancer
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Re: [MODDING]Custom Races Help!

Postby Whale Cancer » Fri Sep 21, 2012 10:57 pm

Please share any progress you make.

I copied the engi blueprint, renamed it human_engineer (and later just engineer) and assigned it to a custom vessel. Keeps showing up as just a human. Some part of this must be hard coded as I don't see why this shouldn't work.
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Alblaka
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Re: [MODDING]Custom Races Help!

Postby Alblaka » Fri Sep 21, 2012 11:00 pm

Whale Cancer wrote:Please share any progress you make.

I copied the engi blueprint, renamed it human_engineer (and later just engineer) and assigned it to a custom vessel. Keeps showing up as just a human. Some part of this must be hard coded as I don't see why this shouldn't work.


If you don't tell the game to use engi animations, it won't use them and instead pick the default ones. And I wouldn't be surprised if that default is the human one.
It's same with weapons, every data you don't assign will be defaulted to the Basic Defense Laser.

It's a generic coding approach, preventing crashes if somebody starts messing with your code ^^
Greetz,
Alblaka
Whale Cancer
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Re: [MODDING]Custom Races Help!

Postby Whale Cancer » Fri Sep 21, 2012 11:03 pm

If that were the case, my custom race description and name would appear when I mouse over the crewman in the hanger. It doesn't. The human race description does.
Contribute to help save the Whales from their various diseases! *DELAYED* Should release the skeleton with the main quests attached by the end of the week (By NOV 9)! *DELAYED* Don't listen to my dates! Things always seem to come up!
Donavan
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Re: [MODDING]Custom Races Help!

Postby Donavan » Fri Sep 21, 2012 11:09 pm

I would actually like a few different "Status" buttons that you can assign people to.

Combat stations
You assign your best on each station to man it.

Teleport Stations:
Send your team of fighters to the teleport pads

So on and so forth.
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Whale Cancer
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Re: [MODDING]Custom Races Help!

Postby Whale Cancer » Fri Sep 21, 2012 11:15 pm

So my workaround is to just edit the none-enemy sprites to be humans and edit the existent race descriptions.

Engi become Engineers, Mantis become Security Officers, and Zoltan become Scientists. However, on an enemy ship they still appear as the races they are supposed to be (I don't think there is an instance where you see friendly NPCs? Maybe after a ship surrenders and you are onboard?) and you'll never see the human related description text describing an alien.

Edit: Of course, this only works for people with specific modding projects in mind.
Contribute to help save the Whales from their various diseases! *DELAYED* Should release the skeleton with the main quests attached by the end of the week (By NOV 9)! *DELAYED* Don't listen to my dates! Things always seem to come up!