some weapons are good, some are bad, some are outright stupid, some are insane, and some are rather meh. so anyways this is what I have so far:
(not final names, this is a work-in-progress after all. in format: title -- short description)
Originally my ideas
One-Fifth Vulcan (9.1 cap) -- Basically an extremely damaged chain vulcan or a better basic laser. like the title hints at, it cools down by one-fifth capacity of the chain vulcan. in other words, it goes down by 2 seconds from the base cooldown after the first shot. whether or not this base cooldown is to be 11.1 like the vanilla chain vulcan is yet to be decided.
Two-Fifths Vulcan (7.1 cap) -- A rather damaged chain vulcan or an improved basic laser. like the previous one, except one more stage better, with a charge cap at 4 seconds better (two stages).
Three-Fifths Vulcan (5.1 cap) -- A damaged chain vulcan or an upgraded/advanced basic laser. like the previous one, except one more stage, with a charge cap at 6 seconds better (three stages).
Four-Fifths Vulcan (3.1 cap) -- A malfunctioning chain vulcan or an auto basic laser. like before, except one more stage, with a charge cap at 8 seconds better (four stages)
Five-Fifths Vulcan (1.1 cap) -- Just joking. this already exists as the vanilla chain vulcan.
Overcharged Chain Vulcan -- Something to do with being struck by plasma, after firing 12 shots, decreasing by 1 second after each shot, it ceases to function. After making somewhat custom art, I'll probably change this...
Insane Chain Vulcan -- Decreases in cooldown by 1 second every time until the charge cap --> 0.1 seconds. though it takes longer to warm up, it can end up at a faster fire rate than the vanilla chain vulcan. I figure I should probably up the starting cooldown by 0.5 or so, so that it doesn't become devastating.
Sorta Insane Chain Vulcan -- Decreases in cooldown by 0.5 seconds each time it fires until the same charge cap as above, so it takes twice as long to warm up.
Is This Insane Chain Vulcan -- Decreases in cooldown by 0.33 seconds each time it fires until the same charge cap as the Insane Chain Vulcan, so it takes three time as long to warm up.
Not Sure Insane Chain Vulcan -- Decreases in cooldown by 0.25 seconds each time it fires until the same charge cap as the Insane Chain Vulcan, so it takes four times as long as that and twice as long as the Sorta Insane Chain Vulcan.
Discontinued. as was pointed out, depowering the weapon and repowering it brings it back to speed. maybe it could work but would be rather micro-intensive to get right.
Confused Vulcan Mark I -- "This idiotic chain vulcan has no idea what's going on. Each time it fires it increases the cooldown, eventually being able to look like a fool in front of the enemy."
I'm not entirely sure if a negative cooldown is possible, but it might be. base cooldown 0.111 seconds, goes up to 11.111 seconds. basically a reverse chain vulcan. glow image also is reversed.
Confused Vulcan Mark II -- "The older brother of the idiot that is the Mark I. Each time it fires it increases the cooldown, eventually being able to look like a fool in front of the enemy."
same thing, except it takes twice as long to warm u--- I mean cool down?? who knows... not as big of a fool as the Mark I, but a fool nonetheless.
New Ideas
Piercing Vulcan-- cousin of the Damage Vulcan. like the vanilla chain vulcan except more like the Four-Fifths Vulcan, where it stops at a cooldown slower than 1.1, but makes up for it in that it can pierce one shield. will be deadly against ships whose shield is down to 1, but so is the regular vulcan like that. a variant that can pierce 2 shields would probably be too devastating in that case
Damage Vulcan -- cousin of the Piercing Vulcan. Each time it fires it increases damage instead of cooldown. maybe the cooldown gets set higher. this is like an artillery laser from CE that takes time to get the right damage. (heat up its projectile generator?)
Drunk Vulcan -- the Piercing Vulcan's cousin's brother's uncle twice removed. Fires rapidly, faster than the vanilla chain vulcan, and maybe it takes less time to warm up, but rarely ever hits the target through the use of a radius. a variant that shoots even faster but has an even bigger radius.
so... if you guys have any ideas feel free to pop them down below in the comments. Might become an actual thing soon. who knows, maybe one of these will make an appearance in a mod soon
