Zaffre wrote:EDIT: I may be able to help.
Icehawk78 wrote:What would you be looking for?
So, here is a list of things that I need or want to do. I would appreciate collaboration on any of them.
Monkey-Code (stuff that is easy to do, but is time consuming)
* Aligning Gibs on new Player (federation ships done, Zoltan and Engi need alignment) and Enemy ships (the cruisers)
* Aligning weapon mounts on Enemy ships (Cruisers; players ships are all alligned)
Events
* Spit-balling event and quest ideas appropriate to the era
* Modification of some existent events to reflect the era the game takes place in
* Event idea generation, as long as they are fully planned and the collaborator at least understands the limits of the XML
* Fully coded events to drop into the code
Testing and game Balancing
* Testing isn't important at the moment, as not enough of the game is implemented yet (other than combat)
* Game Balancing, especially in regard to the new weapons (Autocannons, multi-minimissile launchers) and to the more strongly themed weapons list (Engi are even more drone and ion heavy, Zoltan like heavy lasers and beams and defense sysrepair and boarding drones, Federation spams autocannons and mini-missiles, Mantis use lots of burst lasers and boarding, Rock use incendiary weapons and big missiles along with boarding, Slug uses... probably breach weapons [I originally had them using anti-personnel weapons, but the computer doesn't know how to target weapons with personnel damage])
Spriting
* Original or edited sprites to add depth to the game (I have about 10 or 12 recolors done, 3 of which involved some minor editing; I have done one 'original' sprite which is just bashed together from other sprites [the federation rigger]
http://www.ftlgame.com/forum/download/file.php?id=133)
* My dream list of new sprites would be a couple of civilian ships (transport, colony ship) for events, a rock bomber, a mantis assault, space stations, a slug scout (so, even smaller than the interceptor), a space whale... and that is just the beginning. I can do some of these with a lot of time and effort, but it won't be as good as if a competent spriter did them.
Anyone who contributes will be listed on the title menu (will move my name to the left and just turn it into a list of collaborators).
