[QUESTION] Less than 14, and not exactly 10?
Posted: Mon Dec 09, 2019 7:41 am
So I was messing around with player ships, and had some particularly small layouts in mind (for... important modding reasons.)
Specifically, we're talking as small as 5 rooms in some cases. Making the ships "bigger" would effectively destroy the gimmick so nobody suggest that please? XD
Now, obviously that presents issues when it comes to system purchases - if I haven't specified where a system goes and try to buy it anyway that's bound to cause a crash.
Many other small ship mods (at least that I have found) use a technique where they just edit the unwanted systems out of the store. This isn't an option (I would be using hyperspace to add these in, so all the default ships will still be available and I am endeavoring to to affect their gameplay experiences.)
The only solution I can think of is to make pretty much every store event conditional, and then give small ships a compulsory augment that the event checks for before doing some disgusting form of text-event store instead. I'd really like not to do this, especially because it would be nice to have some ships buy certain systems that are available to them.
Ideally I would love a way to create ship-specific "maximum system limits" - I am almost certain this is impossible, but it gives some idea what I'm going for. Restrict the specific systems available on a per-ship basis. I would also prefer if I didn't have to do something hacky like layering them beneath other rooms or anything, but I'm open to suggestions nonetheless.
tl;dr: Is there any way to effectively create player ships with less than 14 rooms (and not exactly 10, thought of that already) that does not impact on the game if I should choose instead to play as any vanilla ship?
(I would post this in the subforum's question thread, but everyone seems to be asking questions as separate topics anyway.)
Specifically, we're talking as small as 5 rooms in some cases. Making the ships "bigger" would effectively destroy the gimmick so nobody suggest that please? XD
Now, obviously that presents issues when it comes to system purchases - if I haven't specified where a system goes and try to buy it anyway that's bound to cause a crash.
Many other small ship mods (at least that I have found) use a technique where they just edit the unwanted systems out of the store. This isn't an option (I would be using hyperspace to add these in, so all the default ships will still be available and I am endeavoring to to affect their gameplay experiences.)
The only solution I can think of is to make pretty much every store event conditional, and then give small ships a compulsory augment that the event checks for before doing some disgusting form of text-event store instead. I'd really like not to do this, especially because it would be nice to have some ships buy certain systems that are available to them.
Ideally I would love a way to create ship-specific "maximum system limits" - I am almost certain this is impossible, but it gives some idea what I'm going for. Restrict the specific systems available on a per-ship basis. I would also prefer if I didn't have to do something hacky like layering them beneath other rooms or anything, but I'm open to suggestions nonetheless.
tl;dr: Is there any way to effectively create player ships with less than 14 rooms (and not exactly 10, thought of that already) that does not impact on the game if I should choose instead to play as any vanilla ship?
(I would post this in the subforum's question thread, but everyone seems to be asking questions as separate topics anyway.)