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New to modding and in need of some assistance

Posted: Wed Apr 01, 2020 10:50 am
by ScottishPingu
I've recently just started modding and I'm having some difficulties with weapon mods. So far I've used Superluminal and think I understand the basics, I can make a ship and patch it into the game successfully.

I've read tutorials and looked at other people's mods but can't seem to work out where I am going wrong. When I attempt to validate the mod, it says it clobbers rather than appends and I if I patch it any way then the changes aren't incorporated.

I could really use a hand to be pointed in the right direction.

https://drive.google.com/file/d/1wdcqwI ... sp=sharing

I've attached a link to a very basic file. I've tried to mod a fire laser in as a replacement to one of the basic lasers on a Kestrel B.

Any help is appeciated.

Re: New to modding and in need of some assistance

Posted: Wed Apr 01, 2020 11:06 pm
by mr_easy_money
Hello, and welcome to the little world of FTL modding!

The problem you are having is that you have a subfolder between your archive and the core data + img folders.

Your archive currently looks like this:
Boz2.ftl -> Boz2 -> data, img

It should look like this:
Boz2.ftl -> data, img

You might have taken the Boz2 folder and made a zip archive with that folder, but you need to take the folders within it (data and img) and add them to a zip archive, so that the zip archive Boz2.ftl has just data and img under them. This is a common issue so don't sweat it. :)

If you have any further questions about any modding don't hesitate to ask. ;)

Re: New to modding and in need of some assistance

Posted: Thu Apr 02, 2020 10:23 am
by ScottishPingu
mr_easy_money wrote:Hello, and welcome to the little world of FTL modding!

The problem you are having is that you have a subfolder between your archive and the core data + img folders.

Your archive currently looks like this:
Boz2.ftl -> Boz2 -> data, img

It should look like this:
Boz2.ftl -> data, img

You might have taken the Boz2 folder and made a zip archive with that folder, but you need to take the folders within it (data and img) and add them to a zip archive, so that the zip archive Boz2.ftl has just data and img under them. This is a common issue so don't sweat it. :)

If you have any further questions about any modding don't hesitate to ask. ;)


Thanks for this. I made that change and realised as well o was saving the file as a .7z rather than a .zip. I also didn't have a weapon image in the mod.

Got things up and running now. Looking forward to trying to play around with he artwork next and once I get my head around that try a full on ship.

Re: New to modding and in need of some assistance

Posted: Sun Apr 05, 2020 7:50 pm
by ScottishPingu
I have come back with another question. I've managed to make some progress, made a ship, dones some simple image editing, and generated a mod file.

https://drive.google.com/file/d/1ba1DNG ... sp=sharing

My projectile animations look weird, kinda like they are in the wrong orientation i.e. vertial rather than horizontal. Once again, I'm not sure where I am going wrong with this. The weapon animation looks right and it's the right image, the projectile is the correct image just not right.

Any help is much appreciated.

Re: New to modding and in need of some assistance

Posted: Sun Apr 05, 2020 7:58 pm
by ScottishPingu
Sorry, my mistake I figured out the problem. I had the weapon name in the projectile place and it was firing the weapons. Only noticed when I paused mid firing.

Cheers

Re: New to modding and in need of some assistance

Posted: Mon Apr 06, 2020 9:13 pm
by ScottishPingu
I finished my mod

https://drive.google.com/file/d/1mwUQdR ... p=drivesdk

Had a really fun time making it. Cheers for the help, looking forward to doing more.

Re: New to modding and in need of some assistance

Posted: Thu May 07, 2020 12:30 am
by f3ztive
I've never modded before, but I know coding. How do I go about modifying things like maximum ship energy, costs, and things of that nature? I have no interest in making new ships, I just want to make a mod that makes it so that ships don't have a maximum energy cap for maximum ship energy, while increasing maximum weapons energy to 16 (while scaling cost proportionally as well). Any help would be much appreciated!