I like to code quite a bit in my spare time, and I know two / three coding languages rather well, only problem is, I've come to FTL and been stumped on how to make a mod for this game.
Could anyone teach me how to make a basic mod, and possibly show me how to add it to my game?
[Question] Making mods?
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Re: [Question] Making mods?
Start here: http://ftlwiki.com/wiki/Modding_guide
Contribute to help save the Whales from their various diseases! *DELAYED* Should release the skeleton with the main quests attached by the end of the week (By NOV 9)! *DELAYED* Don't listen to my dates! Things always seem to come up!
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Re: [Question] Making mods?
You don't really program anything for this game, it's all XML definition.
Your skills may help automate certain tasks though!
Making a batch file to 'cat' a bunch of xml files into a blueprints.xml.append or events.xml.append is handy for organising your custom definitions without having them in one big file.
I like the sheer quantity of tools coming out of this game. Most communities latch onto the first one, but ftl modding is so data-only that there are hundreds of ways of editing them
now if the devs would release xsd files for thier types, we could really cook with gas ;D
Your skills may help automate certain tasks though!
Making a batch file to 'cat' a bunch of xml files into a blueprints.xml.append or events.xml.append is handy for organising your custom definitions without having them in one big file.
I like the sheer quantity of tools coming out of this game. Most communities latch onto the first one, but ftl modding is so data-only that there are hundreds of ways of editing them

now if the devs would release xsd files for thier types, we could really cook with gas ;D