McDougle wrote:Because:
1. I´m not good enough at actual modding(I can get stuff done if I find tutorials, but I´m no coder/programer).
2. I don´t have enough free time for this kind of project(it´d also need an experienced modder with enough passion to pull through).
Which doesn´t stop me from liking the idea and tossing it out here.

Then please do not insult coders/programmers that have time by throwing your ideas around.
It took me exactly one night to go from "i just picked this game up two days ago and it's awesome" to making shark wars mod. Learning how to mod this game is easy, and there should be no "i'm not a coder, i'm a cook" excuses.
It's like this: you present yourself as a guy that has a grasp on what needs to change, pitches the idea as a plausible one and makes a snide remark "that would only need changing A, B, and C". Statements like these are even more insulting than the misleading book titles saying "learn C++ in 21 days" - if it really were this easy then saying "i'm no coder/programmer" wouldn't make any difference because it's just changing A, B and C right? If you could really learn C++ in 21 days then years and years of experience wouldn't matter much because a coder is a human tool right?
Wrong. We're not here to code for you. If you want to get somewhere, you will have to do just one thing - tell us what all you have tried, and what failed. Then and only then can we try and guide you to your solution. Things like "I want this made, it should be pretty easy, sounds just like A B and C where balancing A and B will be the toughest" are really insulting because they tell me that you
totally abstracted making the mod and are already thinging about it in it's release-candidate state and how will we keep weapon X balanced with all these changes...
Pick up a few mods, open em up (.FTL files are just ZIP files) and use notepad to learn. A few passes thru original blueprints.xml and looking at a few blueprints.xml.append will get you started on your basic mods. Then you will learn how to add images. And then you'll just make new stuff by seeing what else you can change and grow your mod accordingly.
It's easy to say "i don't have time/skills" for this; it's giving up. none of us did. So either grow some balls and pick up the work, or stop flinging such "easily implementable ideas" around because it just sounds like "airplanes should be able to go on highways because they can keep up with the speed limit". Just tell that excuse to yourself first before posting that awesome idea instead of doing it the other way - you know, posting, getting support and excusing yourself.
This is all the modding passion you need, to have the idea and to have the internal drive to make that idea happen. To imagine the smile on your face when you see that you've done it - or maybe to imagine the smiles on other people's faces when they see someone did exactly what they were looking for
