Mind Control vs Boarding vs Hacking vs Cloak vs Drones
Posted: Thu Apr 10, 2014 10:42 am
Which one of the additional systems (Mind Control, Boarding, Hacking, Cloak, and Drones) do you usually get? Which one do you believe is the strongest?
Obviously, the desirability of each system dependent strongly on the state of your ship and crew. But still, some system may be stronger or more useful overall.
I'm really a fan of Boarding - killing crew gives good reward, being in the enemy ship helps interrupt their repairs, and it doesn't cost much scrap to be effective. The big problems are Zoltan Shield, enemy access to Medbay/Cloning, and your crew risking their life.
Drones I believe are extremely helpful - the Hull Repair drone is amazing, and the Defense drone I is fantastic against missiles. Since there are so few ways to reliably avoid missile damage, I usually go for Drones if I see one drone module coming with a free defense drone.
Cloak I think is good, but overrated. It's great if you can cripple the enemy ship soon after coming out of the cloak. The main issue is the recharge time, during which you are quite weak.
Mind control I think is very good. I really hate seeing the enemy repair their shield and mind control is my favorite way to stop them from doing so. It can also help with crowd control while boarding/being boarded, and can be used defensively to counter the enemy's mind control.
Hacking is the one I have the least experience with. Usually I go for the drone system so I avoid hacking as both use the same resources. It seems very flexible, with the ability to basically disable any system through shield. Especially interesting are its uses on the Door system (locks the door for the enemy crew but allows you own guys to go through) and the Boarding system (expels anyone boarding you).
Obviously, the desirability of each system dependent strongly on the state of your ship and crew. But still, some system may be stronger or more useful overall.
I'm really a fan of Boarding - killing crew gives good reward, being in the enemy ship helps interrupt their repairs, and it doesn't cost much scrap to be effective. The big problems are Zoltan Shield, enemy access to Medbay/Cloning, and your crew risking their life.
Drones I believe are extremely helpful - the Hull Repair drone is amazing, and the Defense drone I is fantastic against missiles. Since there are so few ways to reliably avoid missile damage, I usually go for Drones if I see one drone module coming with a free defense drone.
Cloak I think is good, but overrated. It's great if you can cripple the enemy ship soon after coming out of the cloak. The main issue is the recharge time, during which you are quite weak.
Mind control I think is very good. I really hate seeing the enemy repair their shield and mind control is my favorite way to stop them from doing so. It can also help with crowd control while boarding/being boarded, and can be used defensively to counter the enemy's mind control.
Hacking is the one I have the least experience with. Usually I go for the drone system so I avoid hacking as both use the same resources. It seems very flexible, with the ability to basically disable any system through shield. Especially interesting are its uses on the Door system (locks the door for the enemy crew but allows you own guys to go through) and the Boarding system (expels anyone boarding you).