Help with two of the ships
Posted: Wed Jun 11, 2014 12:02 am
I am a moderately experienced player attempting to unlock and attempt to win with all the ships in vanilla FTL before moving on to the advanced edition. I've managed to get to the stage where I can win on normal most of the time with the Red-tail, Engi A, both federation cruisers, the noether and the mantis A and can occasionally win with the kestrel (no idea why I’m so much worse at playing that ship). There are two ships however, that I am currently struggling to beat the game or even get past the initial sectors with, and I was wondering if anyone could give me some advice on how to use them effectively. I just seem to have difficulty playing as these ships. My normal reaction would be to blame the games' RNG factor, but playing FTL for some time has taught me that almost all bad luck can be minimised with skilled play, and that when I was just starting out on easy and blaming the RNG for my inability to get past sector 2 I was not the game that was a fault. Therefore I think that I just need to figure out (or for someone to tell me) how to play these ships effectively to succeed.
The first ship I am having difficulties with is the slug ship A, the Man-of-war. I just can't seem to figure out how to best play this ship, and tend to just be worn down and die somewhere in sector 3 or 4. I know that this ship is evidently supposed to be an anti crew ship, with the laser to take down shields, the beam to kill the crew and the bomb to destroy the medbay, and can see how that would give better amounts of scrap and other rewards, but I have significant problems putting this into effect. For one thing this strategy seems to require a lot of time spend sitting around allowing your opponent to damage your hull, which would indicate that the focus should be early defence upgrades and saving up for drone control (hopefully with a defence drone) at a store, but by the time I manage this enemies are starting to have 2 or 3 shields and my starting weaponry is no longer sufficient (due to a single miss meaning the anti-bio beam cannot be fired). Therefore the solution would be to instead buy a better laser weapon (Burst laser 2 comes to mind) to take sown more shields, but doing so and getting it operational requires neglecting defences, which creates significant problems.
An alternative solution might be to transform the ship into a boarding ship, but I’m not sure how this would be done as the ship has a crew shortage and this would require buying a teleporter. The lack of sensors also would be a problem even on a ship with slugs.
So, in short, I am struggling due to not being able to work out how to upgrade this ship properly. How would you advise doing so? Are there ways to get around reduced defences in favour of operating more laser weapons? Is it possible and useful to transform this ship into a boarding ship early? And also, how should I adapt this ship to be able to fight the flagship, given enough time? Will anti crew weapons + bombs with laser support be enough?
The second ship that I am struggling with is the mantis B, the Basilisk. I know, I somehow can't win with the Basilisk. My inability to do well with one of the best ships in the game shows that this is evidently a problem with how I play rather than the ships themselves. With the Basilisk, its four man teleporter makes it one of the most powerful ships in the game later, but I just can't seem to get past the first few sectors with it. It seems that if I encounter an auto-drone or a ship with a zoltan shield (later on) I can't do anything at all and if the enemy ship is stationed near a sun I will take significant damage that may well end my game if the oxygen, medbay or teleporter (while I'm boarding) are damaged. Against normal ships, while there should not be many ship capable of penetrating two shields and a defence drone in the first few sectors, there are enough (due to the appearance of bombs and burst laser 2's) to cause significant damage that can again end my game if the aforementioned systems are damaged due to poor repair rate of mantises and having to pull my crew back from the enemy ship to make vital repairs, which allows them more time to kill me in.
The second problem I have is when I encounter a manned ship that cannot damage me but has a medbay. With no way for me to damage the medbay, boarding usually results in me having to run round attempting to manoeuvre my crew so that I can either kill someone before they can run away or damage the medbay while it is undefended, but both of these seem to be impossible to me. The boarding drone seems rarely to cause enough disruption to allow this to succeed. Is there any way to succeed in such a situation with the starting two boarders? Is there some way to make it so that you kill enemy crew before they can run to the medbay?
Otherwise, if there is no way to win in the above situations should I just run away? The thing is, if I am supposed to do so then having only one point in engines doesn't really help, and also enemy ships are only going to get stronger whereas if I am unable to defeat them then my situation is not going to improve.
Is there some way to get around these problems? If I can find the scrap, would buying crew at stores allow me to board ships with medbays and win? Otherwise would bomb/missile weapons work if I can find a store that sells them? Or should I attempt to get standard weapons and use them to defeat most ships while using boarding where possible?
I know that the mantis A is a weaker ship, but I seem to be able to succeed with that much more easily. The bomb knocks out medbays and securing additional crew is easy if you can board enough ships. All I really need offensively for the flagship is a bomb/missile weapon that does 3+ damage to deal with the medbay for the flagship stage A and some way to deal the last point of damage in each stage and take down the zoltan shield in stage 3, which allows me to focus mostly on defences. My point is, I can see how to win with the Mantis A but haven’t yet figured out how to do so for type B.
Anyway, sorry for the length of the post and any grammar/spelling errors I haven't removed. Any help with any of these questions would be greatly appreciated, as I am confident that the problem is my lack of understanding as to how to play these ships effectively. While I'm at it I’d also like to say what a brilliant game this is, and my incompetence with these ships has by no means diminished the enjoyment of playing. I'm looking forward to finishing up on vanilla FTL so that I can move on and enjoy the advanced edition content.
The first ship I am having difficulties with is the slug ship A, the Man-of-war. I just can't seem to figure out how to best play this ship, and tend to just be worn down and die somewhere in sector 3 or 4. I know that this ship is evidently supposed to be an anti crew ship, with the laser to take down shields, the beam to kill the crew and the bomb to destroy the medbay, and can see how that would give better amounts of scrap and other rewards, but I have significant problems putting this into effect. For one thing this strategy seems to require a lot of time spend sitting around allowing your opponent to damage your hull, which would indicate that the focus should be early defence upgrades and saving up for drone control (hopefully with a defence drone) at a store, but by the time I manage this enemies are starting to have 2 or 3 shields and my starting weaponry is no longer sufficient (due to a single miss meaning the anti-bio beam cannot be fired). Therefore the solution would be to instead buy a better laser weapon (Burst laser 2 comes to mind) to take sown more shields, but doing so and getting it operational requires neglecting defences, which creates significant problems.
An alternative solution might be to transform the ship into a boarding ship, but I’m not sure how this would be done as the ship has a crew shortage and this would require buying a teleporter. The lack of sensors also would be a problem even on a ship with slugs.
So, in short, I am struggling due to not being able to work out how to upgrade this ship properly. How would you advise doing so? Are there ways to get around reduced defences in favour of operating more laser weapons? Is it possible and useful to transform this ship into a boarding ship early? And also, how should I adapt this ship to be able to fight the flagship, given enough time? Will anti crew weapons + bombs with laser support be enough?
The second ship that I am struggling with is the mantis B, the Basilisk. I know, I somehow can't win with the Basilisk. My inability to do well with one of the best ships in the game shows that this is evidently a problem with how I play rather than the ships themselves. With the Basilisk, its four man teleporter makes it one of the most powerful ships in the game later, but I just can't seem to get past the first few sectors with it. It seems that if I encounter an auto-drone or a ship with a zoltan shield (later on) I can't do anything at all and if the enemy ship is stationed near a sun I will take significant damage that may well end my game if the oxygen, medbay or teleporter (while I'm boarding) are damaged. Against normal ships, while there should not be many ship capable of penetrating two shields and a defence drone in the first few sectors, there are enough (due to the appearance of bombs and burst laser 2's) to cause significant damage that can again end my game if the aforementioned systems are damaged due to poor repair rate of mantises and having to pull my crew back from the enemy ship to make vital repairs, which allows them more time to kill me in.
The second problem I have is when I encounter a manned ship that cannot damage me but has a medbay. With no way for me to damage the medbay, boarding usually results in me having to run round attempting to manoeuvre my crew so that I can either kill someone before they can run away or damage the medbay while it is undefended, but both of these seem to be impossible to me. The boarding drone seems rarely to cause enough disruption to allow this to succeed. Is there any way to succeed in such a situation with the starting two boarders? Is there some way to make it so that you kill enemy crew before they can run to the medbay?
Otherwise, if there is no way to win in the above situations should I just run away? The thing is, if I am supposed to do so then having only one point in engines doesn't really help, and also enemy ships are only going to get stronger whereas if I am unable to defeat them then my situation is not going to improve.
Is there some way to get around these problems? If I can find the scrap, would buying crew at stores allow me to board ships with medbays and win? Otherwise would bomb/missile weapons work if I can find a store that sells them? Or should I attempt to get standard weapons and use them to defeat most ships while using boarding where possible?
I know that the mantis A is a weaker ship, but I seem to be able to succeed with that much more easily. The bomb knocks out medbays and securing additional crew is easy if you can board enough ships. All I really need offensively for the flagship is a bomb/missile weapon that does 3+ damage to deal with the medbay for the flagship stage A and some way to deal the last point of damage in each stage and take down the zoltan shield in stage 3, which allows me to focus mostly on defences. My point is, I can see how to win with the Mantis A but haven’t yet figured out how to do so for type B.
Anyway, sorry for the length of the post and any grammar/spelling errors I haven't removed. Any help with any of these questions would be greatly appreciated, as I am confident that the problem is my lack of understanding as to how to play these ships effectively. While I'm at it I’d also like to say what a brilliant game this is, and my incompetence with these ships has by no means diminished the enjoyment of playing. I'm looking forward to finishing up on vanilla FTL so that I can move on and enjoy the advanced edition content.