Postby Leylite » Wed Jun 17, 2015 4:59 pm
There's been a lot of argument over the years about this (and of course the arguments were revived when AE was released). It's important to draw distinctions between ships that are hard to win the game with, and ships that are legitimately powerful and just not as fun to play.
Anyway, I think the lead candidate is Engi B (although other contenders are Stealth C, Federation C and Rock A). Anyone who's played the Engi B knows its weaknesses - its starting weapon loadout can't pierce tier 2 shields, and is rather slow; it starts with just 1 crew and the crew-drones can't man systems; it has 1 engine power and no engineer so it will almost always get hit by missiles and bombs. You also don't start with sensors, which is usually just a minor annoyance, but does make mind control a less practical option. All of these problems can eventually be resolved through stubborn searching and upgrading as per usual, and at the end of the game you can have a fairly powerful ship.
There's one aspect of any ship you can't change, though, and that's the ship layout itself. The 2-square medbay is vital to surviving the early game, because only a maximum of 2 enemy boarders can fit in there (so 3 mantis can't gang up on your poor Engi and his anti-personnel drone), but it becomes a liability later since you can't fit as many crewmen in there to get healed, or repair it quickly (especially if it's on fire). It's handy that it's near the piloting and shields room, but it's pretty far away from weapons and oxygen (the people working in there you usually want to keep healthy). The venting layout is atrocious; venting through oxygen or doors is mandatory on this ship and you only get four airlocks (two pairs). If intruders spawn in piloting or weapons it is a huge problem, even with the anti-personnel drone. Furthermore (although this is really minor) intruders can sometimes get rerouted through the drone bay, meaning they'll destroy any leftover system repair bots and waste your drone parts.
The Engi B can get fairly powerful in the late game, and does start with some good equipment and advantages (small ship size for defense drones, 3 drone slots, a heavy laser), but it has a pretty rough early game, and that's the most dangerous part of the game since it's so difficult to run from nasty encounters that have gone sour.
But hey, at least it was buffed slightly in AE - doors can be manned now, and the Shields room is only 1x2 now so four boarders (or fires) can't spawn in there.
Last edited by
Leylite on Thu Jun 18, 2015 12:04 am, edited 2 times in total.