Resolution Half-way Point (Solution)
Posted: Sun Sep 16, 2012 4:16 am
Like many others, when starting the game I found out I could choose to have the game with huge black borders which took up way more screen space than the actual game, or on stretched, which causes the game to become distorted.
The game was so amazing I just bit down and played with it stretched, which works fine enough, I played 9 hours
like that. But then I wanted to see if there was a way to get the game to fill up as much of my screen as possible, without stretching, and without the majority of the screen being black.
I read through several posts about resolution issues here in the forum but couldn't find the solution I was looking for,
but piecing together that information I came up with another solution.
The game runs at 1280x720, so when stretched to my monitor of 1680x1050 the game becomes narrower, so planets are shaped oval instead of round.
I learned from a dev post that you can edit the resolution in settings.ini, but changing to my native resolution did nothing, but it was here I discovered the solution.
For my particular resolution (1680x1050) the game was being squished from the left and right sides, so in the
settings.ini I added the lines:
screen_x=1280
screen_y=800
Running the game on fullscreen stretched, this creates small black bars on the top and bottom of the game, but
allows the game to fit in it's proper aspect ratio on my monitor, or at least very close to proper.
And now the planets on my game are round like they should be, instead of oval.
-----------
Summary:
Depending on your monitors native resolution,
you may need to try different resolutions to get the proper aspect ratio.
Ones to try are:
1280x960
1280x800
1280x768
1280x1024 *Not sure about this one.
Go to your FTL games directory and find settings.ini and add
screen_x=1280
screen_y=800
Changing the numbers to the ones above that you think would best fit.
And either make sure the settings.ini fullscreen setting is set to 1,
or go to the in-game options and set it to fullscreen stretch.
Don't forget to save the settings.ini.
Also to have the minimum amount of 'black bar' as possible when maintaining the games original aspect ratio,
it is recommended to set several scaling settings in your graphics cards Control Panel.
You will need to locate your graphics card control panel, which may vary if you use Nvidia or ATI (I use Nvidia.)
You can usually locate it on your computer by going to Start>Control Panel>Appearance...
It may take some searching. And some computers may not have fully-functional GPU Control Panels.
After finding the GPU Control Panel; Under 'Adjust desktop size and position > scaling:
Tick 'Aspect Ratio'
Perform Scaling on: GPU
Tick 'Override the scaling mode set by games and programs
Have the resolution in the above GPU Control Panel set to your monitors native resolution
Results:
There will be black bars on the top or sides of your screen, fitting the game onto it at it's intended aspect ratio;
which could be considered a half-way point between the ingame options (stretch, black bars.)
Which was just the solution I was trying to find myself.
Additionally:
If you want to make micro-adjustments you could potentially get the game to look a little clearer, or allow you to adjust how much black bar there is, though since it's a 2D game there needs to be some to hold it's aspect ratio.
I've found now that the perfect resolution for my 1680x1050 monitor is 1280x795.
I found this by going up and down from 1280x800 by 5's and 10's until I found the ratio that looked the least distorted. (Stretched or Crushed)
-----------
Hope this helps, though it's possible someone else has already figured this out and posted it somewhere.
Vince
The game was so amazing I just bit down and played with it stretched, which works fine enough, I played 9 hours
like that. But then I wanted to see if there was a way to get the game to fill up as much of my screen as possible, without stretching, and without the majority of the screen being black.
I read through several posts about resolution issues here in the forum but couldn't find the solution I was looking for,
but piecing together that information I came up with another solution.
The game runs at 1280x720, so when stretched to my monitor of 1680x1050 the game becomes narrower, so planets are shaped oval instead of round.
I learned from a dev post that you can edit the resolution in settings.ini, but changing to my native resolution did nothing, but it was here I discovered the solution.
For my particular resolution (1680x1050) the game was being squished from the left and right sides, so in the
settings.ini I added the lines:
screen_x=1280
screen_y=800
Running the game on fullscreen stretched, this creates small black bars on the top and bottom of the game, but
allows the game to fit in it's proper aspect ratio on my monitor, or at least very close to proper.
And now the planets on my game are round like they should be, instead of oval.
-----------
Summary:
Depending on your monitors native resolution,
you may need to try different resolutions to get the proper aspect ratio.
Ones to try are:
1280x960
1280x800
1280x768
1280x1024 *Not sure about this one.
Go to your FTL games directory and find settings.ini and add
screen_x=1280
screen_y=800
Changing the numbers to the ones above that you think would best fit.
And either make sure the settings.ini fullscreen setting is set to 1,
or go to the in-game options and set it to fullscreen stretch.
Don't forget to save the settings.ini.
Also to have the minimum amount of 'black bar' as possible when maintaining the games original aspect ratio,
it is recommended to set several scaling settings in your graphics cards Control Panel.
You will need to locate your graphics card control panel, which may vary if you use Nvidia or ATI (I use Nvidia.)
You can usually locate it on your computer by going to Start>Control Panel>Appearance...
It may take some searching. And some computers may not have fully-functional GPU Control Panels.
After finding the GPU Control Panel; Under 'Adjust desktop size and position > scaling:
Tick 'Aspect Ratio'
Perform Scaling on: GPU
Tick 'Override the scaling mode set by games and programs
Have the resolution in the above GPU Control Panel set to your monitors native resolution
Results:
There will be black bars on the top or sides of your screen, fitting the game onto it at it's intended aspect ratio;
which could be considered a half-way point between the ingame options (stretch, black bars.)
Which was just the solution I was trying to find myself.
Additionally:
If you want to make micro-adjustments you could potentially get the game to look a little clearer, or allow you to adjust how much black bar there is, though since it's a 2D game there needs to be some to hold it's aspect ratio.
I've found now that the perfect resolution for my 1680x1050 monitor is 1280x795.
I found this by going up and down from 1280x800 by 5's and 10's until I found the ratio that looked the least distorted. (Stretched or Crushed)
-----------
Hope this helps, though it's possible someone else has already figured this out and posted it somewhere.
Vince