[Suggestion] make augments more attractive, useful
Posted: Fri May 16, 2014 5:49 pm
[I posted this on getsatisfaction.com. I'm not sure what would work best for the devs and for the community to get visibility for suggestions. Folks in the community, if you like this suggestion, please upvote it here! https://getsatisfaction.com/ftlgame/top ... used?rfm=1 .]
I don't use most augments. From my conversations on various FTL fora, I can confirm that the same is true for many other players. This is sad, because there's a lot of great content we just plain don't use. The reasons for this are (a) you can often get more value out of the augment by selling it and (b) you can only have 3, so you need to sell or toss the ones that aren't absolutely the greatest. In addition, the fact that only non-stacking augs are (in effect) automatically sold whereas others must be thrown away compounds the problem.
Here are some ways to handle augments that I think would be more interesting:
* Option A: There's no limit to the number of augments you can have. Augments may or may not stack, but I'm leaning against any stacking, it's just a Boolean set of which augments do you have and which do you not have. Augments can never be sold or broken down for scrap, they can only be added to your ship or thrown away (or not purchased in the first place). This would encourage folks to actually use and take advantage of the full breadth of augments. It would also make augments in stores more tempting when you know they won't crowd out other augments.
* Option B: Augments can be stored in cargo, just like weapons and drones. This way, if you find a 4th augment, you can store it if you have space -- or you can space it if you don't have space. Augments all have rectangular icons just like weapons and drones. You can put any 3 augments into your augment slots that you want, but if you equip more than 1 of a type that doesn't stack, the 2nd one is grayed out and inactive (but it does let you store it). Augments are never broken down automatically, you have to go to a store if you want to sell them.
* Option C (can stand alone, or can combine with option B, or possibly with option A): your crew can break down any item for scrap -- weapons, drones, and augments -- any time it is safe. You only get 25% of the purchase price (aka 50% of the sale price), but at least you don't have to throw stuff into space, and, you can scrap something immediately if you're in super need right now. Lanius crew members have the ability to scrap any piece of equipment at any time for 50% of the purchase price (aka full sale price), obviating the need to visit shops to sell entirely.
I don't use most augments. From my conversations on various FTL fora, I can confirm that the same is true for many other players. This is sad, because there's a lot of great content we just plain don't use. The reasons for this are (a) you can often get more value out of the augment by selling it and (b) you can only have 3, so you need to sell or toss the ones that aren't absolutely the greatest. In addition, the fact that only non-stacking augs are (in effect) automatically sold whereas others must be thrown away compounds the problem.
Here are some ways to handle augments that I think would be more interesting:
* Option A: There's no limit to the number of augments you can have. Augments may or may not stack, but I'm leaning against any stacking, it's just a Boolean set of which augments do you have and which do you not have. Augments can never be sold or broken down for scrap, they can only be added to your ship or thrown away (or not purchased in the first place). This would encourage folks to actually use and take advantage of the full breadth of augments. It would also make augments in stores more tempting when you know they won't crowd out other augments.
* Option B: Augments can be stored in cargo, just like weapons and drones. This way, if you find a 4th augment, you can store it if you have space -- or you can space it if you don't have space. Augments all have rectangular icons just like weapons and drones. You can put any 3 augments into your augment slots that you want, but if you equip more than 1 of a type that doesn't stack, the 2nd one is grayed out and inactive (but it does let you store it). Augments are never broken down automatically, you have to go to a store if you want to sell them.
* Option C (can stand alone, or can combine with option B, or possibly with option A): your crew can break down any item for scrap -- weapons, drones, and augments -- any time it is safe. You only get 25% of the purchase price (aka 50% of the sale price), but at least you don't have to throw stuff into space, and, you can scrap something immediately if you're in super need right now. Lanius crew members have the ability to scrap any piece of equipment at any time for 50% of the purchase price (aka full sale price), obviating the need to visit shops to sell entirely.