AI shoots player drones far more than player shoots AI drone
Posted: Sun Dec 14, 2014 4:08 pm
After many playthroughs of the game, I have repeatedly had my drones shot down by enemy ship fire or asteroids. This is so common as to actually be a rather significant drain on drone parts and can make playing an Engi ship particularly difficult if you don't wean yourself off of a drone reliance early in the game. Conversely, player shots almost never shoot down an AI-controlled drone. Even knowing how to do it (make the shot intersect with the drone), I find it is an extremely difficult stunt to pull off, and often I watch my shots pass right through an enemy drone and not hit it.
In a similar yet different bug, AI defense drones are far more adept at shooting down player missiles than player defense drones are at shooting down AI missiles. I have done a number of trials on this, and have seen the AI defense drone Mk I to succeed in shooting down a lone missile pretty much 100% of the time, or at least I always run out of missiles before one manages to get through. But the player defense drone Mk I fails to shoot down a single incoming missile around 10% of the time, and perhaps another 5% of the time gets hit by the missile.
This trend is seen even more strongly with hacking drones:
The AI defense drone succeeds in shooting down the player hacking drone around 85% of the time, while the player defense drone has below a 50% success rate against AI hacking drones or boarding drones.
This seems to be dependent on how much travel time the missile or drone has between entering the screen and hitting the ship, and player ships are larger for the most part. But I see these imbalances as well with the Rebel Flagship, so ship size alone can't be all there is to it. I have noticed for instance that a hacking drone sent to navigation on the Kestrel cruiser will virtually never get shot down, while any hacking drone sent towards the middle of the ship will pretty much never fail to be shot down unless the drone is distracted (Defense Mk II).
In a similar yet different bug, AI defense drones are far more adept at shooting down player missiles than player defense drones are at shooting down AI missiles. I have done a number of trials on this, and have seen the AI defense drone Mk I to succeed in shooting down a lone missile pretty much 100% of the time, or at least I always run out of missiles before one manages to get through. But the player defense drone Mk I fails to shoot down a single incoming missile around 10% of the time, and perhaps another 5% of the time gets hit by the missile.
This trend is seen even more strongly with hacking drones:
The AI defense drone succeeds in shooting down the player hacking drone around 85% of the time, while the player defense drone has below a 50% success rate against AI hacking drones or boarding drones.
This seems to be dependent on how much travel time the missile or drone has between entering the screen and hitting the ship, and player ships are larger for the most part. But I see these imbalances as well with the Rebel Flagship, so ship size alone can't be all there is to it. I have noticed for instance that a hacking drone sent to navigation on the Kestrel cruiser will virtually never get shot down, while any hacking drone sent towards the middle of the ship will pretty much never fail to be shot down unless the drone is distracted (Defense Mk II).