playable A.I ships

Discuss and distribute tools and methods for modding. Moderator - Grognak
nightowl565
Posts: 1
Joined: Wed Nov 21, 2012 8:34 am

playable A.I ships

Postby nightowl565 » Wed Nov 21, 2012 8:56 am

How has no one done this yet? can someone please make a playable AI ships mod (preferably with slugs) if someone could do this it would be mush appreciated.:D
alextfish
Posts: 184
Joined: Sun Sep 30, 2012 2:24 pm

Re: playable A.I ships

Postby alextfish » Wed Nov 21, 2012 10:57 am

Awesome image!

I don't quite know what you mean by "playable AI ships". Do you mean a mod that replaces one or two of the starting ships with automated ships with no crew? I've got a mod like that in development, I just haven't had much time to work on it. The difficult bit is editing the graphics from the provided AI ship graphics to be more cruiser-size.
But since the ship has no crew, it also doesn't have any slugs, so I don't know if that's what you mean...

Do you mean you want to fly the ships that the game sends against you? Like the slug pirate ships? That'd be fairly straightforward to do, but it wouldn't make very much difference; it'd just give you a very small ship.
Many years ago I created the FTL Starcraft mod: 18 new challenging ships to fly through the FTL universe!, and wrote a tutorial on creating your own FTL ships. They haven't been updated for AE though.
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: playable A.I ships

Postby Vhati » Wed Nov 21, 2012 4:30 pm

Thread: A way to play with more than 9 ships
User avatar
Kieve
Posts: 952
Joined: Tue Sep 18, 2012 2:21 pm

Re: playable A.I ships

Postby Kieve » Wed Nov 21, 2012 6:46 pm

Playable AI ships = those gray Auto-Scout/Assault drone-ships, but made playable?
If so, you'd have to seriously rework the floor plans, but beyond that it seems easy enough.
0evil_overlord0
Posts: 23
Joined: Wed Oct 31, 2012 12:32 am

Re: playable A.I ships

Postby 0evil_overlord0 » Wed Nov 21, 2012 7:07 pm

I heard that starting the game with no crew gives you the same bonuses that the auto ships have.
Flypaste
Posts: 44
Joined: Wed Nov 21, 2012 4:04 am

Re: playable A.I ships

Postby Flypaste » Wed Nov 21, 2012 8:03 pm

im in the middle of it :)
Slugs are first, then zoltan then rock. Not doing rebels or human, b/c they need engine fires, which we cant add/change.