Our tank is here.
https://docs.google.com/spreadsheets/d/ ... edit#gid=0
I have 7 FKING CHARACTERS ON RESERVE IN CASE I DIE
AND THE LAST ONE IS BASICALLY A DEMIGOD
yeah... I won't be dying off anytime soon.
Basically, here's the characters based off of the remaining family.
Half of them are supposed to be dead, but oh well.
Edward: Rogue/Thief
Ruby: Fighter
Amelia: Ninja
Casey: Utility/Deception
Tomas: Fighter
Cynthia: Mage/Marksman
Farron: Tank
Lily: Marksman
Cerin: Demigod
FTL - Bird of Prey - The Newest FTL RPG (CLOSED)
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- Posts: 197
- Joined: Thu Apr 24, 2014 9:46 pm
Re: FTL - Bird of Prey - The Newest FTL RPG
Last edited by META_mahn on Sat Jun 28, 2014 5:27 pm, edited 1 time in total.
Back from the dead. After a two year hiatus.
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- Posts: 197
- Joined: Thu Apr 24, 2014 9:46 pm
Re: FTL - Bird of Prey - The Newest FTL RPG
SESSION IS TODAY BE THERE
Back from the dead. After a two year hiatus.
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- Posts: 57
- Joined: Mon Jul 08, 2013 5:17 am
Re: FTL - Bird of Prey - The Newest FTL RPG
"Northstar (my AI that I will consult occasionally): Marksman" -meta
by both English AND hanzz rules you are "not allowed to have an AI character or anything that is a part of CE"
so technically you have 6 because you can't have the AI, otherwise i would have an AI backup char too.
by both English AND hanzz rules you are "not allowed to have an AI character or anything that is a part of CE"
so technically you have 6 because you can't have the AI, otherwise i would have an AI backup char too.
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- Posts: 197
- Joined: Thu Apr 24, 2014 9:46 pm
Re: FTL - Bird of Prey - The Newest FTL RPG
jeffg10 wrote:"Northstar (my AI that I will consult occasionally): Marksman" -meta
by both English AND hanzz rules you are "not allowed to have an AI character or anything that is a part of CE"
so technically you have 6 because you can't have the AI, otherwise i would have an AI backup char too.
>.>
<.<
i dont know what you are talking about
(thanks m8 for pointing that out)
Back from the dead. After a two year hiatus.
- Hanzz
- Posts: 114
- Joined: Tue Feb 12, 2013 12:01 am
Re: FTL - Bird of Prey - The Newest FTL RPG
Hiya Brattos.
i'mma there. if you want we can start a bit earlier.
as said previously... like. a lootttt of time ago, We are Freelancers (True Neutral, no alignment) and we've been hired as mercenaries to explore our current System.
The lore/plot will be developed better whitin the RPG
Also. i'm there already. i said that already? ah yeah. okay.
...
Did i mention i'm already there?
...
-The Jikoku to shi o no omo (時刻と死をの主), Master of all; Living and dead.
i'mma there. if you want we can start a bit earlier.
as said previously... like. a lootttt of time ago, We are Freelancers (True Neutral, no alignment) and we've been hired as mercenaries to explore our current System.
The lore/plot will be developed better whitin the RPG
Also. i'm there already. i said that already? ah yeah. okay.
...
Did i mention i'm already there?
...
-The Jikoku to shi o no omo (時刻と死をの主), Master of all; Living and dead.
-
- Posts: 197
- Joined: Thu Apr 24, 2014 9:46 pm
Re: FTL - Bird of Prey - The Newest FTL RPG
session is now get here
Back from the dead. After a two year hiatus.
- Hanzz
- Posts: 114
- Joined: Tue Feb 12, 2013 12:01 am
Re: FTL - Bird of Prey - The Newest FTL RPG
*sigh*
Well... its the last resort then
Big head no Jutsu!
ALL OF YOU GET ON THE IRC CHANNEL RIGHT NOW WE WILL BE STARTING THE SESSION YOU PRICKS!
Well... its the last resort then
Big head no Jutsu!
ALL OF YOU GET ON THE IRC CHANNEL RIGHT NOW WE WILL BE STARTING THE SESSION YOU PRICKS!
-
- Posts: 197
- Joined: Thu Apr 24, 2014 9:46 pm
Re: FTL - Bird of Prey - The Newest FTL RPG
Or at least, subscribe to this topic.
Its how I respond so fast.
Its how I respond so fast.
Back from the dead. After a two year hiatus.
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- Posts: 197
- Joined: Thu Apr 24, 2014 9:46 pm
Re: FTL - Bird of Prey - The Newest FTL RPG
okay, time for some DM shizzles.
Spell Cast:
WALL OF TEXT!
*proceeds to roll a 20*
The Useful Half
1. To subscribe to the topic, click on the "Post Reply" button. Go down. Click on the square next to "Notify my when a reply is posted." There. You should never miss a post from now on.
2. Next Session is tomorrow if people show up, Monday if people don't.
3. This thread is dying.
4. This sub-forum is dying.
5. This forum is dying.
6. This forum's servers are dying.
7. I am dying.
8. (I have nothing left to fill up the wall of text, so I'll just code something here)
The half I put in to fill up the full extent of the Wall of Text spell
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
double total1 = 0;
double total2 = 0;
string theOperator;
private void btn1_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text+ btn1.Text;
}
private void btnAdd_Click(object sender, EventArgs e)
{
total1 = total1 + double.Parse(txtDisplay.Text);
txtDisplay.Clear();
theOperator = "+";
}
private void btnEquals_Click(object sender, EventArgs e)
{
switch (theOperator)
{
case "+":
total2 = total1 + double.Parse(txtDisplay.Text);
txtDisplay.Text = total2.ToString();
total1 = 0;
break;
case "-":
total2 = total1 - double.Parse(txtDisplay.Text);
txtDisplay.Text = total2.ToString();
total1 = 0;
break;
case "*":
total2 = total1 * double.Parse(txtDisplay.Text);
txtDisplay.Text = total2.ToString();
total1 = 0;
break;
case "/":
total2 = total1 / double.Parse(txtDisplay.Text);
txtDisplay.Text = total2.ToString();
total1 = 0;
break;
case "√":
total2 = Math.Pow(total1,(1/double.Parse(txtDisplay.Text)));
txtDisplay.Text=total2.ToString();
total1 = 0;
break;
case "^":
total2 = Math.Pow(total1, double.Parse(txtDisplay.Text));
txtDisplay.Text = total2.ToString();
total1 = 0;
break;
default:
break;
}
}
private void btnClear_Click(object sender, EventArgs e)
{
txtDisplay.Clear();
}
private void btn0_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text+ btn0.Text;
}
private void btn3_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text+ btn3.Text;
}
private void btn8_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text + btn8.Text;
}
private void btn5_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text + btn5.Text;
}
private void btn6_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text + btn6.Text;
}
private void btn4_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text + btn4.Text;
}
private void btn9_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text+ btn9.Text;
}
private void btn7_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text+ btn7.Text;
}
private void btn2_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text+ btn2.Text;
}
private void btnDecimal_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text+ btnDecimal.Text;
}
private void btnMinus_Click(object sender, EventArgs e)
{
total1 = total1 + double.Parse(txtDisplay.Text);
txtDisplay.Clear();
theOperator = "-";
}
private void btnMultiply_Click(object sender, EventArgs e)
{
total1 = total1 + double.Parse(txtDisplay.Text);
txtDisplay.Clear();
theOperator = "*";
}
private void btnDivide_Click(object sender, EventArgs e)
{
total1 = total1 + double.Parse(txtDisplay.Text);
txtDisplay.Clear();
theOperator = "/";
}
private void btnRoot_Click(object sender, EventArgs e)
{
total1 = total1 + double.Parse(txtDisplay.Text);
txtDisplay.Clear();
theOperator = "√";
}
private void btnPower_Click(object sender, EventArgs e)
{
total1 = total1 + double.Parse(txtDisplay.Text);
txtDisplay.Clear();
theOperator = "^";
}
}
}
(English: The Wall of Text spell dissipates...)
Spell Cast:
WALL OF TEXT!
*proceeds to roll a 20*
The Useful Half
1. To subscribe to the topic, click on the "Post Reply" button. Go down. Click on the square next to "Notify my when a reply is posted." There. You should never miss a post from now on.
2. Next Session is tomorrow if people show up, Monday if people don't.
3. This thread is dying.
4. This sub-forum is dying.
5. This forum is dying.
6. This forum's servers are dying.
7. I am dying.
8. (I have nothing left to fill up the wall of text, so I'll just code something here)
The half I put in to fill up the full extent of the Wall of Text spell
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
double total1 = 0;
double total2 = 0;
string theOperator;
private void btn1_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text+ btn1.Text;
}
private void btnAdd_Click(object sender, EventArgs e)
{
total1 = total1 + double.Parse(txtDisplay.Text);
txtDisplay.Clear();
theOperator = "+";
}
private void btnEquals_Click(object sender, EventArgs e)
{
switch (theOperator)
{
case "+":
total2 = total1 + double.Parse(txtDisplay.Text);
txtDisplay.Text = total2.ToString();
total1 = 0;
break;
case "-":
total2 = total1 - double.Parse(txtDisplay.Text);
txtDisplay.Text = total2.ToString();
total1 = 0;
break;
case "*":
total2 = total1 * double.Parse(txtDisplay.Text);
txtDisplay.Text = total2.ToString();
total1 = 0;
break;
case "/":
total2 = total1 / double.Parse(txtDisplay.Text);
txtDisplay.Text = total2.ToString();
total1 = 0;
break;
case "√":
total2 = Math.Pow(total1,(1/double.Parse(txtDisplay.Text)));
txtDisplay.Text=total2.ToString();
total1 = 0;
break;
case "^":
total2 = Math.Pow(total1, double.Parse(txtDisplay.Text));
txtDisplay.Text = total2.ToString();
total1 = 0;
break;
default:
break;
}
}
private void btnClear_Click(object sender, EventArgs e)
{
txtDisplay.Clear();
}
private void btn0_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text+ btn0.Text;
}
private void btn3_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text+ btn3.Text;
}
private void btn8_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text + btn8.Text;
}
private void btn5_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text + btn5.Text;
}
private void btn6_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text + btn6.Text;
}
private void btn4_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text + btn4.Text;
}
private void btn9_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text+ btn9.Text;
}
private void btn7_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text+ btn7.Text;
}
private void btn2_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text+ btn2.Text;
}
private void btnDecimal_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text+ btnDecimal.Text;
}
private void btnMinus_Click(object sender, EventArgs e)
{
total1 = total1 + double.Parse(txtDisplay.Text);
txtDisplay.Clear();
theOperator = "-";
}
private void btnMultiply_Click(object sender, EventArgs e)
{
total1 = total1 + double.Parse(txtDisplay.Text);
txtDisplay.Clear();
theOperator = "*";
}
private void btnDivide_Click(object sender, EventArgs e)
{
total1 = total1 + double.Parse(txtDisplay.Text);
txtDisplay.Clear();
theOperator = "/";
}
private void btnRoot_Click(object sender, EventArgs e)
{
total1 = total1 + double.Parse(txtDisplay.Text);
txtDisplay.Clear();
theOperator = "√";
}
private void btnPower_Click(object sender, EventArgs e)
{
total1 = total1 + double.Parse(txtDisplay.Text);
txtDisplay.Clear();
theOperator = "^";
}
}
}
(English: The Wall of Text spell dissipates...)
Back from the dead. After a two year hiatus.
-
- Posts: 34
- Joined: Sat May 17, 2014 3:12 pm
Re: FTL - Bird of Prey - The Newest FTL RPG
Tl;dr. :p
I'm still on holiday. I'll go on when I can.
Thanks,
Serv
I'm still on holiday. I'll go on when I can.
Thanks,
Serv
This is for SERVIA!!!