Matthew wrote:
-Beam Weapons can now correctly cause breaches, but that will not come standard to current weapons to preserve balance so it's just for modders.
Thanks a lot for thinking about the modders as well! Is there any chance that we can also have correct ion damage on beams? Right now they kill off any shields with the first room hit.
Well maybe I shouldn’t get started with that. I believe the modding community could easily come up with a hundreds-of-items-wishlists of all the stuff they would like to be able to influence... (and cant right now... like beam color!)
Will this version also be available on GOG? I already own Steam version, but i'm thinking about getting a DRM free one for times when i'm too lazy to launch steam
Once it is stable, it will be available on Steam, on GOG, and on this website.
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Matthew wrote:
-Beam Weapons can now correctly cause breaches, but that will not come standard to current weapons to preserve balance so it's just for modders.
You rock!
Matthew wrote:
-Crew will no longer continue repairing a breach if the room is on fire, the fire will take the correct priority (as the animation shows)
Never even noticed this one - I'd need to rebalance some of my weapons, if I had ever bothered balancing them in the first place...
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-If you're carrying the Crystal alien from the stasis pod, the Rock Homeworld map will start with the appropriate quest marker to for the beacon that leads to the Crystal sector
Nope.
Been grinding(Yes. Grinding.) to get the crystal cruiser for a few days now, and for the second time I now actually have the Crystal bastard while I'm in the rock homeworld, but still no quest beacon...
I've got the game saved on the first beacon if that would be anything you want to look at.
Are you sure you're using the patched version? The main menu should read 1.03.3. Send me the save file to zasdarq@ftlgame.com and I'll see if I can figure out what's going wrong.
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