Page 2 of 2

Re: Update 0.12.9.19 - ...And more bug fixes

Posted: Tue Sep 11, 2012 9:28 am
by Matthew
Darus, are you the same person that commented on the Kickstarter about it?

I believe that has to be a false positive. Looking around, it seems like NOD32 has also identified Skyrim, VVVVVV, and Trine 2 as all being infected with crypt.win32... so it's a common problem perhaps. Their heuristics must have found a similar pattern in the code, unluckily, and freaked out. It might go away next time I update, though this is awfully bad timing.

My antivirus software can't find anything Anyone else having troubles?

EDIT: Unless you're wary of it actually being infected, you should be able to add an exception in you AV software to prevent it from killing FTLGame.exe. I don't have any experience with NOD32.

Re: Update 0.12.9.19 - ...And more bug fixes

Posted: Tue Sep 11, 2012 12:34 pm
by ColdFire
Shoutout to the awesome devs, I reported the 'Moving a second Zoltan into the weapons room could cause a weapon to inappropriately depower', and it was fixed in only a couple of days, impressive stuff from great devs.

Re: Update 0.12.9.19 - ...And more bug fixes

Posted: Tue Sep 11, 2012 8:58 pm
by Durus
I don't think I commented on kick starter about NOD32.
Also unlocked Mantis Cruiser Layout B and Stealth Cruiser last night.
It's a great game guys :)