edit: made it faster, but put it further?
[MOD] Slower Rebel Fleet
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Thunderbird
- Posts: 7
- Joined: Mon Sep 17, 2012 7:55 pm
Re: [MOD] Slower Rebel Fleet
so you didnt change its speed, just when it appears?
edit: made it faster, but put it further?
edit: made it faster, but put it further?
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BlackAlpha
- Posts: 33
- Joined: Mon Sep 17, 2012 6:39 pm
Re: [MOD] Slower Rebel Fleet
That's how the game dictates the Rebel fleet's speed at the moment.Thunderbird wrote:so you didnt change its speed, just when it appears?
EDIT: No, not faster. Just further away.
If you really want to know how it works. The fleet is always there. There's just a delay before the fleet appears. The events can modify the delay, either making it longer or shorter. You can also delay or speed up the fleet after it appears. It's all done by that command I told you about earlier. That's basically how the fleet's speed is handled.
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BigD145
- Posts: 40
- Joined: Sun Sep 16, 2012 4:13 pm
Re: [MOD] Slower Rebel Fleet
Again, why the big file size? All the events are in data.dat which is tiny.BlackAlpha wrote:In data.dat, there are files that are called "events". They contain events, which are basically triggers. One of the things they can do is set how far away the Rebel fleet is. This is done by the command "modifyPursuit amount".Thunderbird wrote:can you tell me how did you exactly change it?
it seems lower but...
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BlackAlpha
- Posts: 33
- Joined: Mon Sep 17, 2012 6:39 pm
Re: [MOD] Slower Rebel Fleet
Already fixed it as soon as you guys reported it.BigD145 wrote:Again, why the big file size? All the events are in data.dat which is tiny.BlackAlpha wrote:In data.dat, there are files that are called "events". They contain events, which are basically triggers. One of the things they can do is set how far away the Rebel fleet is. This is done by the command "modifyPursuit amount".Thunderbird wrote:can you tell me how did you exactly change it?
it seems lower but...
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Leonick
- Posts: 6
- Joined: Sun Sep 16, 2012 6:57 pm
Re: [MOD] Slower Rebel Fleet
Thanks for this mod. Really enjoyed my last session running this.
You might want to speed up the rebels just a bit for balance though, to keep some pressure on.
You might want to speed up the rebels just a bit for balance though, to keep some pressure on.
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totamto
- Posts: 3
- Joined: Tue Sep 18, 2012 8:25 pm
Re: [MOD] Slower Rebel Fleet
Hmmmm, I thought the purpose of this mod was to remove the pressure of the rebel fleet?Leonick wrote:Thanks for this mod. Really enjoyed my last session running this.
You might want to speed up the rebels just a bit for balance though, to keep some pressure on.
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Darksiderq
- Posts: 13
- Joined: Sat Sep 29, 2012 11:51 pm
Re: [MOD] Slower Rebel Fleet
Thanks changed gameplay a litte
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Roboserg
- Posts: 1
- Joined: Wed Feb 13, 2013 8:17 pm
Re: [MOD] Slower Rebel Fleet
The link is broken. Anyone can reupload the mod?
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glassofwater
- Posts: 9
- Joined: Tue May 07, 2013 7:33 am
Re: [MOD] Slower Rebel Fleet
I'm also interested in this.
-bump-
Link is indeed dead. I'll give roughly.
-bump-
Link is indeed dead. I'll give roughly.
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TheGuardian163
- Posts: 2
- Joined: Fri Jan 03, 2014 12:29 am
Re: [MOD] Slower Rebel Fleet
Yep link's pretty dead.
-Bump bummmm bobummmp-
I'd like to take my time but still beat the rebel flagship.
I believe it's this one, but I had downloaded a mod where it was actually 3 mods, one slowing the rebels a little, second a little more, and third enough to explore almost everything before seeing them appear.
-Bump bummmm bobummmp-
I'd like to take my time but still beat the rebel flagship.
I believe it's this one, but I had downloaded a mod where it was actually 3 mods, one slowing the rebels a little, second a little more, and third enough to explore almost everything before seeing them appear.
