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Re: A way to play with more than 9 ships

Posted: Sun Nov 11, 2012 9:53 pm
by Kieve
Vhati wrote:I was under the impression that this was one of the hardcoded limits modders have grudgingly had to live with. I was already writing the editor for fun and happened to stumble across stealing trick, so I thought it worth mentioning that there will soon be a way to circumvent that particular limit.
The reason I'm enthusiastic about said discovery. Pulling ships out of a Savegame manager isn't the most thrilling prospect, but I find it more appealing than needing to decide "Which of these 18 ships am I going to overwrite now?", particularly if you give consideration to the ones that may/may not be unlocked by a given player. Aside from the promise of the Overdrive project, this seems like the best non-replacer solution currently available.

Re: A way to play with more than 9 ships

Posted: Mon Nov 12, 2012 6:09 am
by Joefesok
I can see this being useful to mod makers in the future. For example, a choose-your-weapon and duel kind of dealie.

Re: A way to play with more than 9 ships

Posted: Mon Nov 12, 2012 8:39 am
by Vhati
Okay... wrote some more code today.
v12 will be able to arbitrarily replace the player ship, not just steal what's nearby.

Re: A way to play with more than 9 ships

Posted: Mon Nov 12, 2012 2:13 pm
by curlsworth
Sir, I salute you. I've been eagarly awaiting Overdrive and this is the next best thing! I am sure I'll download this.

Re: A way to play with more than 9 ships

Posted: Mon Nov 12, 2012 10:21 pm
by DrkTemplar
Please correct me if I'm wrong, but this couldn't be done in game (with your current implementation), right?

Re: A way to play with more than 9 ships

Posted: Mon Nov 12, 2012 10:51 pm
by Vhati
DrkTemplar wrote:Please correct me if I'm wrong, but this couldn't be done in game (with your current implementation), right?
The code I just added to the editor will let someone play with ships beyond the nine in the hangar, as described in this thread.

That code will be in version 12 of the tool, whenever ComaToes packages up the next release.

At the moment (see link in the first post), v11 is available, which can only print a human-readable dump of a saved game's content, and edit some basic things.

Re: A way to play with more than 9 ships

Posted: Sat Nov 17, 2012 10:14 am
by curlsworth
Sooooo I was feeling really impatient and put your changes into the build myself and.. it's amazing. Thank you for figuring this out. This opens up at least a few more possibilities for modding.

Re: A way to play with more than 9 ships

Posted: Mon Nov 19, 2012 7:19 pm
by Vhati
DrkTemplar wrote:Please correct me if I'm wrong, but this couldn't be done in game (with your current implementation), right?
Oh, sorry. I didn't understand your question at first.

This tool will not let you swap ships while the game is running.
You would need to save+quit, edit continue.sav, and start FTL again.

Re: A way to play with more than 9 ships

Posted: Tue Dec 11, 2012 4:02 am
by Vhati
Since ComaToes has been inactive for a while, Expired Mayo packaged up an unofficial snapshot of v12 for now.


Edit: I've taken over development. The editor lives on in a new thread.