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Re: [Modding] Packing and unpacking data.dat and resource.da

Posted: Tue Sep 18, 2012 4:47 pm
by AtillaBosma
Alright then, step 1!

Step 1: Look for the file called Blueprints.xml in the data.dat-unpacked folder
Look for this part in the code:

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<shipBlueprint name="PLAYER_SHIP_HARD" layout="kestral" img="kestral">
	<class>Kestrel Cruiser</class>
	<name>The Kestrel</name>
	<desc>This class of ship was decommissioned from Federation service years ago.  After a number of refits and updating this classic ship is ready for battle.</desc>
	<systemList>
		<pilot power="1" room="0" start="true" img="room_pilot">
			<slot>
				<direction>right</direction>
				<number>0</number> 
			</slot>
		</pilot>
		<doors power="1" room="2" start="true" img="room_doors"/>
		<sensors power="1" room="3" start="true" img="room_sensors"/>
		<medbay power="1" room="4" start="true" img="room_medbay">
			<slot>
				<number>1</number> 
			</slot>
		</medbay>
		<oxygen power="1"  room="13" start="true" img="room_oxygen"/>
		<shields power="2" room="5" start="true" img="room_shields"/>
		<engines power="2" room="14" start="true" img="room_engines"/>
		<weapons power="3" room="10" start="true" img="room_weapons"/>
		<drones power="2" room="1" start="false"/>
		<teleporter power="1" room="15"	start="false"/>
		<cloaking power="1" room="8" start="false"/>
	</systemList>
	<weaponSlots>4</weaponSlots>
	<droneSlots>2</droneSlots>
	<weaponList count="2" missiles="8">
		<weapon name="MISSILES_4"/>
		<weapon name="LASER_BURST_3"/>
	</weaponList>
	<health amount="30"/>
	<maxPower amount ="8"/> 
	<crewCount amount = "3" class="human"/>
</shipBlueprint>
Do you see this part:

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	<weaponList count="2" missiles="8">
		<weapon name="MISSILES_1"/>
		<weapon name="LASER_BURST_3"/>
Change the

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<weapon name="MISSILES_1"/>
to

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<weapon name="MISSILES_4"/>
.
This will make it so instead of the usual missile launcher it will spawn you with the weapon you made in the previous tutorials.

And thats it!

Re: [Modding] Packing and unpacking data.dat and resource.da

Posted: Tue Sep 18, 2012 4:48 pm
by AtillaBosma
I would also like to thank Bas for making these tools to unpack these files, without him we couldn't mod at all!

Re: [Modding] Packing and unpacking data.dat and resource.da

Posted: Tue Sep 18, 2012 8:47 pm
by WarStalkeR
DisposableNinja wrote:Have you tried going to an asteroid field with it? I've just tried.
I actually even survived that :) I don't know the reason for asteroid's unique hatred toward spaceships, lets leave it as is for now and think that all asteroid fields are pretty intensive. Just use cloaking while at asteroid field. Cloaking + 8 bars FTL drive with crew give you 105% evasion and 15 seconds is enough to charge jump-drive :) I think asteroid field reacts to amount of energy bars... Though It's just untested theory...

Re: [Modding] Packing and unpacking data.dat and resource.da

Posted: Tue Sep 18, 2012 9:26 pm
by Tysonclyde
Plzz post a video showing us how to use the ftldat to unpack the data.dat file. I really want to mod this game.

Re: [Modding] Packing and unpacking data.dat and resource.da

Posted: Wed Sep 19, 2012 1:59 am
by ImATree
bas wrote:
ImATree wrote:I opened the setup.py using the python launcher that comes with python.
You shouldn't have to use it.

Suppose you downloaded ftldat.zip to the Downloads folder, then the following should work on Mac OS X. Open up a terminal and type:

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cd /Applications/FTL.app/Contents/Resources
Now you are in the folder with the .dat files. You can verify this as follows.

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bas@emma /Applications/FTL.app/Contents/Resources $ ls
FTL.icns	data.dat	resource.dat
Thank you! This worked!.

:D

Now we can unpack the data.dat as follows.

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bas@emma /Applications/FTL.app/Contents/Resources $ python ~/Downloads/ftldat/src/main.py unpack data.dat
Loading index ... 
Extracting ...
 data/achievements.xml
 data/animations.xml
 data/auto_assault.txt
 data/auto_assault.xml
 data/auto_basic.txt
 data/auto_basic.xml
 data/autoBlueprints.xml
 data/blueprints.xml
 data/boss_1.txt
 data/boss_1.xml
 data/boss_2.txt
 data/boss_2.xml
 data/boss_3.txt
 data/boss_3.xml
 data/circle_bomber.txt
 data/circle_bomber.xml
 data/circle_cruiser.txt
 data/circle_cruiser.xml
 data/circle_cruiser_2.txt
 data/circle_cruiser_2.xml
 data/circle_scout.txt
 data/circle_scout.xml
 data/credits.txt
 data/crystal_bomber.txt
 data/crystal_bomber.xml
 data/crystal_cruiser.txt
 data/crystal_cruiser.xml
 data/crystal_cruiser_2.txt
 data/crystal_cruiser_2.xml
 data/crystal_scout.txt
 data/crystal_scout.xml
 data/energy_bomber.txt
 data/energy_bomber.xml
 data/energy_cruiser.txt
 data/energy_cruiser.xml
 data/energy_cruiser_2.txt
 data/energy_cruiser_2.xml
 data/energy_fighter.txt
 data/energy_fighter.xml
 data/events.xml
 data/events_boss.xml
 data/events_crystal.xml
 data/events_engi.xml
 data/events_fuel.xml
 data/events_imageList.xml
 data/events_mantis.xml
 data/events_nebula.xml
 data/events_pirate.xml
 data/events_rebel.xml
 data/events_rock.xml
 data/events_ships.xml
 data/events_slug.xml
 data/events_zoltan.xml
 data/fed_bomber.txt
 data/fed_bomber.xml
 data/fed_cruiser.txt
 data/fed_cruiser.xml
 data/fed_cruiser_2.txt
 data/fed_cruiser_2.xml
 data/fed_scout.txt
 data/fed_scout.xml
 data/jelly_button.txt
 data/jelly_button.xml
 data/jelly_croissant.txt
 data/jelly_croissant.xml
 data/jelly_cruiser.txt
 data/jelly_cruiser.xml
 data/jelly_cruiser_2.txt
 data/jelly_cruiser_2.xml
 data/jelly_truffle.txt
 data/jelly_truffle.xml
 data/kestral.txt
 data/kestral.xml
 data/kestral_2.txt
 data/kestral_2.xml
 data/mantis_bomber.txt
 data/mantis_bomber.xml
 data/mantis_cruiser.txt
 data/mantis_cruiser.xml
 data/mantis_cruiser_2.txt
 data/mantis_cruiser_2.xml
 data/mantis_fighter.txt
 data/mantis_fighter.xml
 data/mantis_scout.txt
 data/mantis_scout.xml
 data/nameEvents.xml
 data/names.xml
 data/newEvents.xml
 data/rebel_long.txt
 data/rebel_long.xml
 data/rebel_squat.txt
 data/rebel_squat.xml
 data/rock_assault.txt
 data/rock_assault.xml
 data/rock_cruiser.txt
 data/rock_cruiser.xml
 data/rock_cruiser_2.txt
 data/rock_cruiser_2.xml
 data/rock_fight.txt
 data/rock_fight.xml
 data/rock_scout.txt
 data/rock_scout.xml
 data/sector_data.xml
 data/sounds.xml
 data/stealth.txt
 data/stealth.xml
 data/stealth_2.txt
 data/stealth_2.xml
 data/tooltips.xml
You should replace ~/Downloads/ftldat by the folder where you unpacked ftldat. Now you can edit the files in the new folder data.dat-unpacked. You can open it in finder by typing:

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open data.dat-unpacked
Before you repack them, you should make a backup of data.dat. For instance, type:

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cp data.dat data.dat.backup
To restore the backup, you could type:

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cp data.dat.backup data.dat
Now, to repack the files:

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bas@emma /Applications/FTL.app/Contents/Resources $ python ~/Downloads/ftldat/src/main.py pack data.dat
Listing files to pack ...
Create datfile ...
Packing ...
 data/achievements.xml
 data/animations.xml
 data/auto_assault.txt
 data/auto_assault.xml
 data/auto_basic.txt
 data/auto_basic.xml
 data/autoBlueprints.xml
 data/blueprints.xml
 data/boss_1.txt
 data/boss_1.xml
 data/boss_2.txt
 data/boss_2.xml
 data/boss_3.txt
 data/boss_3.xml
 data/circle_bomber.txt
 data/circle_bomber.xml
 data/circle_cruiser.txt
 data/circle_cruiser.xml
 data/circle_cruiser_2.txt
 data/circle_cruiser_2.xml
 data/circle_scout.txt
 data/circle_scout.xml
 data/credits.txt
 data/crystal_bomber.txt
 data/crystal_bomber.xml
 data/crystal_cruiser.txt
 data/crystal_cruiser.xml
 data/crystal_cruiser_2.txt
 data/crystal_cruiser_2.xml
 data/crystal_scout.txt
 data/crystal_scout.xml
 data/energy_bomber.txt
 data/energy_bomber.xml
 data/energy_cruiser.txt
 data/energy_cruiser.xml
 data/energy_cruiser_2.txt
 data/energy_cruiser_2.xml
 data/energy_fighter.txt
 data/energy_fighter.xml
 data/events.xml
 data/events_boss.xml
 data/events_crystal.xml
 data/events_engi.xml
 data/events_fuel.xml
 data/events_imageList.xml
 data/events_mantis.xml
 data/events_nebula.xml
 data/events_pirate.xml
 data/events_rebel.xml
 data/events_rock.xml
 data/events_ships.xml
 data/events_slug.xml
 data/events_zoltan.xml
 data/fed_bomber.txt
 data/fed_bomber.xml
 data/fed_cruiser.txt
 data/fed_cruiser.xml
 data/fed_cruiser_2.txt
 data/fed_cruiser_2.xml
 data/fed_scout.txt
 data/fed_scout.xml
 data/jelly_button.txt
 data/jelly_button.xml
 data/jelly_croissant.txt
 data/jelly_croissant.xml
 data/jelly_cruiser.txt
 data/jelly_cruiser.xml
 data/jelly_cruiser_2.txt
 data/jelly_cruiser_2.xml
 data/jelly_truffle.txt
 data/jelly_truffle.xml
 data/kestral.txt
 data/kestral.xml
 data/kestral_2.txt
 data/kestral_2.xml
 data/mantis_bomber.txt
 data/mantis_bomber.xml
 data/mantis_cruiser.txt
 data/mantis_cruiser.xml
 data/mantis_cruiser_2.txt
 data/mantis_cruiser_2.xml
 data/mantis_fighter.txt
 data/mantis_fighter.xml
 data/mantis_scout.txt
 data/mantis_scout.xml
 data/nameEvents.xml
 data/names.xml
 data/newEvents.xml
 data/rebel_long.txt
 data/rebel_long.xml
 data/rebel_squat.txt
 data/rebel_squat.xml
 data/rock_assault.txt
 data/rock_assault.xml
 data/rock_cruiser.txt
 data/rock_cruiser.xml
 data/rock_cruiser_2.txt
 data/rock_cruiser_2.xml
 data/rock_fight.txt
 data/rock_fight.xml
 data/rock_scout.txt
 data/rock_scout.xml
 data/sector_data.xml
 data/sounds.xml
 data/stealth.txt
 data/stealth.xml
 data/stealth_2.txt
 data/stealth_2.xml
 data/tooltips.xml
Once again, replace ~/Downloads/ftldat by the actual folder you unpacked ftldat.zip. Hope this helps you out.

Re: [Modding] Packing and unpacking data.dat and resource.da

Posted: Wed Sep 19, 2012 8:24 am
by buzzyrecky
Woo.

Don't know if it's already being done, but I want to make a mod just for myself with plenty of new events, so there's a fresher variety. (It would be cool if we had a huge community effort where everyone contributed events to compile into one data.dat, but that sounds like a lot of work so idk)

Re: [Modding] ftldat r6 (was: Packing ad unpacking data.dat.

Posted: Wed Sep 19, 2012 3:17 pm
by bas
Bump.

Re: [Modding] ftldat r6 (was: Packing ad unpacking data.dat.

Posted: Wed Sep 19, 2012 4:45 pm
by CaptainShooby
Amazing work bas! Thanks for making this :)
buzzyrecky wrote: Don't know if it's already being done, but I want to make a mod just for myself with plenty of new events, so there's a fresher variety.
I just released my guide on creating custom events and sectors, maybe it can help you:
http://www.ftlgame.com/forum/viewtopic.php?f=4&t=2533
Sorry for advertising..

Re: [Modding] ftldat r6 (was: Packing ad unpacking data.dat.

Posted: Thu Sep 20, 2012 1:36 am
by LordOfKaranda
Norton keeps removing the installer could someone please help. I am relay looking forward to making mods for this game.

Re: [Modding] ftldat r7 (was: Packing ad unpacking data.dat.

Posted: Thu Sep 20, 2012 10:29 pm
by bas
Bump for new version (r7).