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Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)
Posted: Tue Dec 11, 2012 1:31 am
by Kantei
Zebo12345 wrote:Every time I export a ship as a .ftl file, the ship loads right, and everything works, exept that the rooms get messed up. Should I not add extra doors? Is it because I put more than 4 crew members? Is it the programs fault? Did I not install correctly?
I have this very problem. Anyone have any ideas for a solution?
Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)
Posted: Tue Dec 11, 2012 12:37 pm
by alextfish
Kantei wrote:Zebo12345 wrote:Every time I export a ship as a .ftl file, the ship loads right, and everything works, exept that the rooms get messed up. Should I not add extra doors? Is it because I put more than 4 crew members? Is it the programs fault? Did I not install correctly?
I have this very problem. Anyone have any ideas for a solution?
What do you mean,
precisely, by "the rooms get messed up"? I've been able to use FTLEdit to create 20 ships without problems, except that the images inside the rooms are stretched and incorrect (you have to go into the blueprints.xml.append file to fix that).
Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)
Posted: Tue Dec 11, 2012 9:33 pm
by Kantei
alextfish wrote:Kantei wrote:Zebo12345 wrote:Every time I export a ship as a .ftl file, the ship loads right, and everything works, exept that the rooms get messed up. Should I not add extra doors? Is it because I put more than 4 crew members? Is it the programs fault? Did I not install correctly?
I have this very problem. Anyone have any ideas for a solution?
What do you mean,
precisely, by "the rooms get messed up"? I've been able to use FTLEdit to create 20 ships without problems, except that the images inside the rooms are stretched and incorrect (you have to go into the blueprints.xml.append file to fix that).
This is what I'm talking about. Here, there was absolutely no editing to the ship- I literally loaded it and exported it to the mods folder. Is there something I'm doing wrong or is it a buggy install?

Re: [TOOL]FTLEdit: FTL Ship editor [v0.9] (Updated 5th Decem
Posted: Thu Dec 13, 2012 1:43 am
by kunun
I have the exact same problem as Kantei. All works great apart from the rooms and base picture are misaligned badly compared to what they look like in the editor. Are we doing somthing wrong?
Re: [TOOL]FTLEdit: FTL Ship editor [v0.9] (Updated 5th Decem
Posted: Thu Dec 13, 2012 7:18 am
by DCChuckles
Is there anyone out there who is godd with FTLEdit? I need someone to help me with the Star Wars mod. PM me

Re: [TOOL]FTLEdit: FTL Ship editor [v0.9] (Updated 5th Decem
Posted: Thu Dec 13, 2012 5:40 pm
by Darkfrost
I'll doublecheck the ship position exporting

I might've saved the values incorrectly!
Re: [TOOL]FTLEdit: FTL Ship editor [v0.9] (Updated 5th Decem
Posted: Thu Dec 13, 2012 9:11 pm
by snakybo
Can anyone explain how to use this program? I loaded the Kestrel_Easy, then I added a drone room (next to the teleport room) and then I just went to options and set everything to max, changed the crew, augmentations and weapons. (I did change the ID, Class and Name of the ship). The I Exported the .ftl file and patched the game using the modloader. However ingame I get the same problem as Kantei and none of the modifications I applied are there, no in the hangar or ingame.
I also tried it when I left the Class, ID and Name default.
And a second thing; I made a new ship from scratch and all, I exported it and patched it in the game, now where exactly can I find the ship I just made? It's not in the list of ships to start with.
Re: [TOOL]FTLEdit: FTL Ship editor [v0.9] (Updated 5th Decem
Posted: Thu Dec 13, 2012 9:35 pm
by Darkfrost
PLAYER_SHIP_EASY isn't actually the kestrel, that's PLAYER_SHIP_HARD. I think the first one is used for the tutorial or something?
Re: [TOOL]FTLEdit: FTL Ship editor [v0.9] (Updated 5th Decem
Posted: Thu Dec 13, 2012 9:44 pm
by snakybo
Darkfrost wrote:PLAYER_SHIP_EASY isn't actually the kestrel, that's PLAYER_SHIP_HARD. I think the first one is used for the tutorial or something?
Ahh, I see now, now the changes I made work, still have the background-room positioning problem trough.
EDIT:
In the options screen choose "Burst Laser Mark III (LASER_BURST_5)" in all 4 slots, Starting slots at 4 but I still seem to get 2 weapons when I start a game with it
EDIT 2:
I might have found ^ that problem, if I export it and manually edit the "blueprints.xml.append" file that's inside the .ftl, there are a ton of things I changed but that didn't write in the file, for example: It had 4 drones instead of 2 I set in the option window, there were 2 weapons instead of 4.
Also, is it possible to edit the starting power?
Re: [TOOL]FTLEdit: FTL Ship editor [v0.9] (Updated 5th Decem
Posted: Fri Dec 14, 2012 7:44 am
by Kantei
Darkfrost wrote:I'll doublecheck the ship position exporting

I might've saved the values incorrectly!
Any word on a fix?