Axale wrote:Maybe you should add an option that allows, if there is up to 4 players, more than one ship.and if there are 4 ships, then the enemies are very strong. Or is a ship is destroyed, then you can go onto your friends ship if there are 2 players.
FTL Multispace
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Blooperluigi
- Posts: 35
- Joined: Mon Jan 06, 2014 5:11 pm
Re: FTL Multispace

Developer of FTL:Multispace
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Frogimen
- Posts: 1
- Joined: Thu May 22, 2014 2:20 pm
Re: FTL Multispace
I am looking forward to this mod, and I would like to ask you a question: When will you start beta tests?
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Panic360
- Posts: 6
- Joined: Wed Apr 30, 2014 11:06 pm
Re: FTL Multispace
Wow.
I have always wanted to see a multiplayer version of FTL since I first bought the game back in February, but I knew the devs hd no interest in doing such a thing, and that I would have no idea where to even begin with a mod like that, so stuck to modding weapons instead.
If you do in fact have any interest in maybe doing a collaborative mod with my Ultimate Edition, then please let me know
Cheers, Panic
I have always wanted to see a multiplayer version of FTL since I first bought the game back in February, but I knew the devs hd no interest in doing such a thing, and that I would have no idea where to even begin with a mod like that, so stuck to modding weapons instead.
If you do in fact have any interest in maybe doing a collaborative mod with my Ultimate Edition, then please let me know
Cheers, Panic

A massive weapon expansion for FTL: Advanced Edition
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Blooperluigi
- Posts: 35
- Joined: Mon Jan 06, 2014 5:11 pm
Re: FTL Multispace
Hi. Beta tests will start at a later point. I doubt it will be this year if I'm honest but I'm working hardFrogimen wrote:I am looking forward to this mod, and I would like to ask you a question: When will you start beta tests?
Hi PanicPanic360 wrote:Wow.
I have always wanted to see a multiplayer version of FTL since I first bought the game back in February, but I knew the devs hd no interest in doing such a thing, and that I would have no idea where to even begin with a mod like that, so stuck to modding weapons instead.
If you do in fact have any interest in maybe doing a collaborative mod with my Ultimate Edition, then please let me know
Cheers, Panic

Developer of FTL:Multispace
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NintendoFan
- Posts: 5
- Joined: Tue Jun 17, 2014 4:19 am
Re: FTL Multispace
Is this still being worked on or is it on hiatus?
Edit: If yes can i be a part of the beta testing?
Edit: If yes can i be a part of the beta testing?
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Silva
- Posts: 1
- Joined: Thu Jun 19, 2014 12:15 pm
Re: FTL Multispace
How about starting it small with something like 2player pvp based on 100 points of cash for purchasing of ship and fitting and straight up fight ?
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Blooperluigi
- Posts: 35
- Joined: Mon Jan 06, 2014 5:11 pm
Re: FTL Multispace
I'm taking a bit of a break due to medical problems (had to miss all of my exams..) But I'll resume when I canNintendoFan wrote:Is this still being worked on or is it on hiatus?
Edit: If yes can i be a part of the beta testing?

Developer of FTL:Multispace
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Mommothazaz123
- Posts: 54
- Joined: Tue May 13, 2014 4:28 am
Re: FTL Multispace
Hi. I'm bad at opening things like this. Umm...
Ok, to the point. I was wondering if you'd like help coding the (mod? game?). I have some experience on coding and I'm very good at debugging.
Also wondering, what language is this being programmed in?
Ok, to the point. I was wondering if you'd like help coding the (mod? game?). I have some experience on coding and I'm very good at debugging.
Also wondering, what language is this being programmed in?
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META_mahn
- Posts: 197
- Joined: Thu Apr 24, 2014 9:46 pm
Re: FTL Multispace
You could be the one that saves the community.
Please sir, finish it.
Pausing... there should be like a every 5 seconds, pause for a bit kind of deal in the game.
Please sir, finish it.
Pausing... there should be like a every 5 seconds, pause for a bit kind of deal in the game.
Back from the dead. After a two year hiatus.
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TheYello
- Posts: 1
- Joined: Fri Jun 27, 2014 4:41 pm
Re: FTL Multispace
You could make it like the KSP mod Darkmuliplayer. Where if a player pauses they would be in another dimension(-ish) when you are at the last beacon they would resync and then be in the same "universe" and if you were to have a pvp match if one player pauses they both pause. (and add in a protection where a player could only pause every 1-2 seconds or something)