I have the exact same error. I've been looking for a way to make FTL Ship editor run using Mono, but I haven't found a solution yet. Kinda surprising that there are so few mac users out here, wanting to create/edit ships
Anyone got an idea?
Sprite99 wrote:Great looking app, yet when I try to run it in MONO on my Mac I get this error
Unhandled Exception: System.DllNotFoundException: csfml-graphics-2
at (wrapper managed-to-native) SFML.Graphics.Transform:sfTransform_create ()
at SFML.Graphics.Transform..ctor () [0x00000] in <filename unknown>:0
at SFML.Graphics.Transform.get_Identity () [0x00000] in <filename unknown>:0
at SFML.Graphics.RenderStates.get_Default () [0x00000] in <filename unknown>:0
at FTLShipEdit.Game..ctor () [0x00000] in <filename unknown>:0
at FTLShipEdit.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.DllNotFoundException: csfml-graphics-2
at (wrapper managed-to-native) SFML.Graphics.Transform:sfTransform_create ()
at SFML.Graphics.Transform..ctor () [0x00000] in <filename unknown>:0
at SFML.Graphics.Transform.get_Identity () [0x00000] in <filename unknown>:0
at SFML.Graphics.RenderStates.get_Default () [0x00000] in <filename unknown>:0
at FTLShipEdit.Game..ctor () [0x00000] in <filename unknown>:0
at FTLShipEdit.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
It would be great if you could try to resolve the error because I am dying to try using this.
You might also have to make a .config file to tell mono where to find the dlls
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Hi, I am new to playing FTL, and I have tried to fiddle with the editor a bit. So far, it all seems pretty good, except for one thing. If I put any Slugs to start on the ship, it never saves them. I was still able to play a bit with no crew at all, since I had put it to start with three slugs.
It even takes them away if I dont change the starting number of them.
I searched the forums, but have not found a fix yet. I will keep on looking, but if anyone knows how to fix this, it would be much appreciated.
Love FTL? Wish you could fly around in the USS Enterprise, the Tardis, or a ship that looks just like your own face? Check out FTLEdit, a ship editor for FTL, so you can create your own custom ships and play them!
Don't forget to share them too!
Hey, I need some help with getting this program to run on mac. I tried a winebottler/wine program and it failed miserably, so I tried the mono thing but I have no idea how that works. Could somebody help me with getting the editor working on a mac?
Offset is not fixed at all, I'm afraid. I simply loaded the Kestrel from the origiginal files, deleted the upper (starboard) airlock, and saved as .ftl; the ship was offset by one square. Worse, there was no way I could find to fix it by moving the entire ship on the grid.
As I posted several weeks ago, the ship editor refuses to show which room the cockpit is in, whether it's a new ship or an old one loaded. Defaults to room 0 but it would be easier to just see where it is when designing layout...
All ships I have created include custom weapons, graphics etc:
So I've downloaded this and have utterly failed to get it to work for me, I've failed in an astounding number of ways, and am ready to give up and admit my inability to figure out custom shipbuilding.
As I am simply trying to do a custom layout for the secondary rock cruiser hull, i was wondering if I could pm a screenshot or two of as far as I've gotten, and someone could walk me through the rest or simply finish it for me?
I know it sounds pathetic, but i am at my wit's end here.