Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)
Posted: Sat Jan 19, 2013 8:42 pm
I have the exact same error. I've been looking for a way to make FTL Ship editor run using Mono, but I haven't found a solution yet. Kinda surprising that there are so few mac users out here, wanting to create/edit ships
Anyone got an idea?

Anyone got an idea?
Sprite99 wrote:Great looking app, yet when I try to run it in MONO on my Mac I get this error
It would be great if you could try to resolve the error because I am dying to try using this.Code: Select all
Unhandled Exception: System.DllNotFoundException: csfml-graphics-2 at (wrapper managed-to-native) SFML.Graphics.Transform:sfTransform_create () at SFML.Graphics.Transform..ctor () [0x00000] in <filename unknown>:0 at SFML.Graphics.Transform.get_Identity () [0x00000] in <filename unknown>:0 at SFML.Graphics.RenderStates.get_Default () [0x00000] in <filename unknown>:0 at FTLShipEdit.Game..ctor () [0x00000] in <filename unknown>:0 at FTLShipEdit.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0 [ERROR] FATAL UNHANDLED EXCEPTION: System.DllNotFoundException: csfml-graphics-2 at (wrapper managed-to-native) SFML.Graphics.Transform:sfTransform_create () at SFML.Graphics.Transform..ctor () [0x00000] in <filename unknown>:0 at SFML.Graphics.Transform.get_Identity () [0x00000] in <filename unknown>:0 at SFML.Graphics.RenderStates.get_Default () [0x00000] in <filename unknown>:0 at FTLShipEdit.Game..ctor () [0x00000] in <filename unknown>:0 at FTLShipEdit.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0