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Re: [MOD][WIP] Extra scoop of vanilla
Posted: Sat Oct 20, 2012 9:32 pm
by QuintonBeck
Well dang. Weird they would have it for one where you can get the augment without being that ship. Still, you can't get most of the other augments player ships have so there may be some possibility for events there. Zoltan shield, titanium casing (sorry to those playing Type B), Mantis Pheromones, crystal vengeance, etc.
Re: [MOD][WIP] Extra scoop of vanilla
Posted: Sun Oct 21, 2012 4:49 am
by cogitator
DiEvAl wrote:EDIT: What's that <status> tag? I never saw it before...
Well it seems that the <status> tag works like the <limit> and <system> tag in events affecting your own ship. So in this case it reduces the enemy's engine by 50%. However I have no way of verifying this. In fact I kind of doubt this is properly implemented.
Can anyone verify?
Also, Quintonbeck, I could have sworn I've seen titanium casing for sale in a store at some point.
Re: [MOD][WIP] Extra scoop of vanilla
Posted: Sun Oct 21, 2012 8:05 am
by dalolorn
DiEvAl wrote:Unfortunately, it's armor and not the ship:
Code: Select all
<choice hidden="true" req="ROCK_ARMOR">
<text>(Rock Ship) Attack the bastards.</text>
<event>
<text>Before they have a chance, you ram your ship into theirs causing irreparable damage to their engines. Luckily your ships armored hull is hardly dented from the impact. The Mantis pull away and you prepare to chase them.</text>
<ship hostile="true"/>
<status type="divide" target="enemy" system="engines" amount="2"/>
</event>
</choice>
Unless it's hardcoded to be "Rock Armor + Rock Ship", but I doubt it.
EDIT: What's that <status> tag? I never saw it before...
Well maybe you could make it possible for events to identify your very ship?

Re: [MOD][WIP] Extra scoop of vanilla
Posted: Mon Oct 22, 2012 4:26 pm
by cogitator
Hey all, just a little update.
F***kin solid state drive crapped out on me. Luckily I only use it for my windows install but nonetheless that means I spent all weekend trying to isolate the root of the problem, fix it, etc. The solid state is totally screwed sadly
However I do have a backup OS, switched over to that today... most of my files are still around so no loss of progress on the mod. Before the crash I managed to get the zoltan event coded properly although I have yet to check it in game.
TL:DR - work continues despite some delays. Thanks!