
This is how I made the rooms but you can have them anyway you want if you use it.

Tell me what you think and keep up the good work.
Thanks. Not bad.The_Bear wrote:Tell me what you think and keep up the good work.
Well at first I think the game will have no serious security, since there will be no point actually.jrb00001 wrote: Easy and secure at the same time? Is that even possible?
I have a second idea but it will be much more complicated for players: Serverfiles. A serverfile contains the address and the certificate of a server (and probably some informations like the name and a description). The player can copy such a file to some directory and the server will appear on his serverlist. And if the filename can also be given using a command line parameter, it would be possible to use a link on a website.
I think my first idea (authentication with a central server) is better because it is secure, has easier code and is much easier for the player. Yes, there are additional costs because you need a server (I could host the central server for you while the game is free). But if you want to sell your game, it is the way to go because a central server is also some sort of DRM.
Now that's my kind of languageCog wrote:Can I do anything to help?
You said earlier in the thread that every post helped motivate you to finish it. This work looks really great. Bravo. I was just working with a friend literally yesterday, playing around with a pen & paper game like FTL, utilizing tables (and eventually, some simple programs to auto-generate from the tables) to generate the randomized content.
Here's what we worked up in about two hours (this was by no means complete or properly balance-tested, just an example of the kind of thing I was working on, to show that maybe I could help with designing some algorithms for the program's randomization as well as help with creative ideas):
Types of items for sale:
-Weapons Common 14
-Drones More Uncommen 10
-Augmentations Rare 9
-Crew Common 13
-Ship Systems Uncommon 12
-Slot Upgrades Very Rare 6
-Maps Rare (Sector Maps 6, Quest Maps 2.5, Treasure Maps 0.5)
-Blueprints Very Rare 5
-Trade Goods Uncommon 11
-Passengers Very Rare 4
-Enemy Delay Very Rare 5
-Consumables (Fuel, Missiles, Drone Parts, Food, etc)
Generating a store:
1. Roll on table A
2. Roll on table C for each type.
3. Roll on table D, E, F, and G
Table A:
Roll 1d20:
1-2: 1 type of item for sale (roll on table B also)
3-6: 2 types
7-15: 3 types
16-19: 4 types
20-21: +1 type and reroll 1d20+1
Table B (Unique possibilities):
Roll d100:
1-5 special sauce A (weird, possibly awesome), Roll on Table 100 for type
6-30 special sauce B (unusual, possibly useless), Roll on Table 101 for type
31-90 nothing special after all
91-92 special sauce A (table 100 for type) + roll 3d6 on table A
93-100 special sauce B (table 101 for type) + roll 3d6 on table A
Table C (Which kinds of items):
Roll 1d100 (if you roll a duplicate, reroll unless your roll is equal to a minimum or maximum value for that type)
1: Inconspicuous Lemon (reroll to find type.)
2-15 Weapons
16-25 Drones
26-34 Augmentations
35-47 Crew
48-59 Ship Systems
60-65 Slot Upgrades
66-74 Maps
75-79 Blueprints
80-90 Trade Goods
91-94 Passengers
95-99 Enemy Delay
100: Advantageous Bargain (reroll to find type)
Table D (Fuel)
Modifiers:
Sector quarantined, -14
Pirate sector, -9
Homeworld sector (including pirate) +10
Zoltan sector +4
Federation sector -5
Roll d100
1-4: out of gas 0 fuel, cost n/a
5-11: little left 1d2 fuel, cost 1d12+3
12-21: small amount 1d2+1 fuel, cost 1d3+2
22-37: small supply 1d3+1 fuel, cost 1d2+2
38-59: average 2d3+1 fuel, cost cost 1d2+1
60-76: good supply 2d3+3 fuel, cost 1d2+1
77-87: large amount 2d6+6 fuel, cost 1d2+1
88-95: surplus fuel 4d4+8, cost 1d2+1
96-100: fuel depot 4d20+20, roll 1d6. If 1, cost:1, else cost 2
Table E (Missles)
Modifiers:
Civillian sector -5
Federation/Rebel/Contested/Mantis +5
Rock +10
(incomplete...)
Table F (Drone Parts)
Table G (Food)
(Special sauce A, random example: special food, increase slug telepathy/cause telepathy in others)
This one is pretty good.The_Bear wrote:I have another ship hull you can use.
I am not done with it yet but tell me what you think.
NopeThe_Bear wrote:Not yet, do you have any suggestions?