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suggestions / enhancement requests

Posted: Fri Feb 15, 2013 9:46 pm
by rhaining
#1: The way score is calculated now, it rewards high power rather than high achievement. I have a suggestion for how to help fix this. Leave score entirely as it is today. But for games where the player has won / beat the rebel flagship, also calculate and display another value, which is the Total Ship Value (TSV). That's the value of all systems, upgrades, equipment, consumables, and scrap that the player had when they won. The point is that a lower TSV == a higher achievement, and I'd love to be able to compare TSV scores with other players for who had the roughest ride and still pulled out a victory. You might have to or want to play around with the formula slightly, but the general point of being able to estimate difficulty as a single number and sort from low-to-high would be useful. It might be nice to also couple this with an option to donate extra scrap or spare systems parts at the Federation's final base in sector 8 (you know, to help the war effort), so hardcore players could attempt to beat the final boss with less than they had available, to get a lower TSV score. (Perhaps donating ship systems / scrap / equipment at the base also increases your regular score.)

#2: FTL augment that extends the rage of FTL jump by X%, or, allows you to expend 2 fuel and jump farther in one go.

#3: Secret beacons that are only uncovered via solving some quest or under certain circumstances or if you travel to a beacon near them. Related: be able to destroy beacons to slow down the rebels, or, have events that cause the beacon to be destroyed and change pathing in the sector.

#4: Rescue mission which requires you to go back and attack a specific rebel controlled beacon quickly.