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Missile Reloading
Posted: Fri Apr 20, 2012 5:20 pm
by Dahn
Hi all! I love the look of this game and I've watched the vids quite a few times now.
From watch the vids though, something caught my eye and lead me to wonder...
In the vid, when an enemy ship cloaks and your ship is reloading, the reloading process seems to pause while the enemy is cloaked...
Is that intentional? Why?
Surely, the reloading should continue so that you are ready to fire when the target reappears?
It's something that has been bugging me for a while, so I thought I'd ask

Re: Missile Reloading
Posted: Fri Apr 20, 2012 5:32 pm
by Chief
I believe the reloading continues, but you lose track of the target so the weapons turn auto-fire off.
Re: Missile Reloading
Posted: Fri Apr 20, 2012 6:26 pm
by dusda
That makes sense. Is there any indication that you've lost tracking on these things? A grayed-out bar or something would communicate this well.
Re: Missile Reloading
Posted: Fri Apr 20, 2012 7:05 pm
by Chief
I stand corrected. See Jason's reply below this post.
Smells like a bug to me.
Re: Missile Reloading
Posted: Fri Apr 20, 2012 7:22 pm
by Jason
I played the demo sadly powered up weapons does not charge up or load up

they only charge up if you target a system on the enemy ship.
If the enemy ship has cloaking tech and cloaks while your charging up a weapon it will fire and miss but not charge up again till you select a new system to attack when it decloaks.
Made fighting the impossible pirate very annoying as that is the only cloaking ship I fought, still i did beat him once

Re: Missile Reloading
Posted: Fri Apr 20, 2012 8:17 pm
by Darthcaboose
I can confirm this to be true, it doesn't make a ton of sense: your ship reloading / power up its weapons shouldn't be dependent on if it can see a target or not...
Re: Missile Reloading
Posted: Fri Apr 20, 2012 8:53 pm
by CanadianWolvie
Maybe it should depend on the type of weapon, I could imagine that some sorts of weapons continuing to hold a charge might be dangerous to your own ship if it were to inadvertently discharge while still in the weapon

Yes, I totally just suggested yet another way for the Devs to have us deep six ourselves, you can thank me later

Re: Missile Reloading
Posted: Fri Apr 20, 2012 10:10 pm
by Jason
Or it was just a undeveloped part of the game the demo we played on onLive was an alpha or early beta so they might have fixed it.
Re: Missile Reloading
Posted: Sat Apr 21, 2012 12:17 am
by Stelly
Darthcaboose wrote:I can confirm this to be true, it doesn't make a ton of sense: your ship reloading / power up its weapons shouldn't be dependent on if it can see a target or not...
Agreed, I think that you should be able to set you weapons load to power up and not if there is a target on screen or not...
Stelly
Re: Missile Reloading
Posted: Sat Apr 21, 2012 1:35 am
by Justin
Yes, currently weapons stop charging when enemies are cloaked by design. If we don't, cloaking significantly helps AI opponents when players cloak because they will wait for the player to decloak and fire all weapons at once. It made using cloaking a terrifying prospect.
Of course all this is subject to refinement during testing, but I figured I'd clarify what's in the video.
I can see what you mean, I suppose that you could slow targetting down a bit or something, but I do now see where your coming from, no one would want to uncloak as they would be blown into atoms!
Stelly