Crew mods
Posted: Sat Aug 24, 2013 9:51 pm
Is it possible to modify the appearance and capabilities of the crew? I haven't seen anything that alters them (except mods that unlock the ghosts).
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I'm no expert, but I think you can even add custom races without overwriting existing ones - it's just that their stats are identical to humans.UltraMantis wrote:Appearance can be modded. It requires repainting a LOT of frames, but it can be done.
However, though the races will look different, they will still have the same abilities.
Use an unpacking/repacking tool to unpack resource.dat (specifically img/people), that's where the animation spritesheets are located.
You can find the tools in the Master Mod List, listed under Modding Tools. I recommend DatManager but any will do.
There are certain hardcode limitations regarding some specific sheets. Repair and Anti-Personell drones for example. But most of the races can be modded.
I attempted to verify this once, a while ago, by turning a mantis red and declaring it as custom (red_bug, I think). The test event still gave me a human. Similarly, it didn't work as starting crew on a new ship or an enemy ship.dalolorn wrote:I'm no expert, but I think you can even add custom races without overwriting existing ones - it's just that their stats are identical to humans.
So, if I were so masochistically inclined, I could try creating a ton of races for, say, a Star Trek or Star Wars total conversion, which - while having stats identical to those of the regular human race, would look different.
Interesting. I'm not going to pursue the matter further at this moment, but...Kieve wrote:I attempted to verify this once, a while ago, by turning a mantis red and declaring it as custom (red_bug, I think). The test event still gave me a human. Similarly, it didn't work as starting crew on a new ship or an enemy ship.dalolorn wrote:I'm no expert, but I think you can even add custom races without overwriting existing ones - it's just that their stats are identical to humans.
So, if I were so masochistically inclined, I could try creating a ton of races for, say, a Star Trek or Star Wars total conversion, which - while having stats identical to those of the regular human race, would look different.
I won't completely rule out the possibility, but no methods I know of for adding crew will successfully implement a customized race, even human-stat clones with a paint job.