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Crew mods

Posted: Sat Aug 24, 2013 9:51 pm
by POINGjam
Is it possible to modify the appearance and capabilities of the crew? I haven't seen anything that alters them (except mods that unlock the ghosts).

Re: Crew mods

Posted: Sat Aug 24, 2013 10:29 pm
by CrashSanders
I think that races, their abilities and such things are hard-coded.

Re: Crew mods

Posted: Sun Aug 25, 2013 12:03 am
by Ora_unit_SR388
Yep they are hard coded.

Re: Crew mods

Posted: Sun Aug 25, 2013 12:49 am
by UltraMantis
Appearance can be modded. It requires repainting a LOT of frames, but it can be done.
However, though the races will look different, they will still have the same abilities.

Use an unpacking/repacking tool to unpack resource.dat (specifically img/people), that's where the animation spritesheets are located.

You can find the tools in the Master Mod List, listed under Modding Tools. I recommend DatManager but any will do.

There are certain hardcode limitations regarding some specific sheets. Repair and Anti-Personell drones for example. But most of the races can be modded.

Re: Crew mods

Posted: Wed Aug 28, 2013 3:33 pm
by dalolorn
UltraMantis wrote:Appearance can be modded. It requires repainting a LOT of frames, but it can be done.
However, though the races will look different, they will still have the same abilities.

Use an unpacking/repacking tool to unpack resource.dat (specifically img/people), that's where the animation spritesheets are located.

You can find the tools in the Master Mod List, listed under Modding Tools. I recommend DatManager but any will do.

There are certain hardcode limitations regarding some specific sheets. Repair and Anti-Personell drones for example. But most of the races can be modded.
I'm no expert, but I think you can even add custom races without overwriting existing ones - it's just that their stats are identical to humans.

So, if I were so masochistically inclined, I could try creating a ton of races for, say, a Star Trek or Star Wars total conversion, which - while having stats identical to those of the regular human race, would look different.

Re: Crew mods

Posted: Wed Aug 28, 2013 4:05 pm
by Sleeper Service
I played around with that a little once. Simple recolouring doesn't take to long, but I wasn't satisfied with the results...

Re: Crew mods

Posted: Wed Aug 28, 2013 9:23 pm
by Kieve
dalolorn wrote:I'm no expert, but I think you can even add custom races without overwriting existing ones - it's just that their stats are identical to humans.

So, if I were so masochistically inclined, I could try creating a ton of races for, say, a Star Trek or Star Wars total conversion, which - while having stats identical to those of the regular human race, would look different.
I attempted to verify this once, a while ago, by turning a mantis red and declaring it as custom (red_bug, I think). The test event still gave me a human. Similarly, it didn't work as starting crew on a new ship or an enemy ship.
I won't completely rule out the possibility, but no methods I know of for adding crew will successfully implement a customized race, even human-stat clones with a paint job.

Re: Crew mods

Posted: Wed Aug 28, 2013 9:27 pm
by dalolorn
Kieve wrote:
dalolorn wrote:I'm no expert, but I think you can even add custom races without overwriting existing ones - it's just that their stats are identical to humans.

So, if I were so masochistically inclined, I could try creating a ton of races for, say, a Star Trek or Star Wars total conversion, which - while having stats identical to those of the regular human race, would look different.
I attempted to verify this once, a while ago, by turning a mantis red and declaring it as custom (red_bug, I think). The test event still gave me a human. Similarly, it didn't work as starting crew on a new ship or an enemy ship.
I won't completely rule out the possibility, but no methods I know of for adding crew will successfully implement a customized race, even human-stat clones with a paint job.
Interesting. I'm not going to pursue the matter further at this moment, but...

Re: Crew mods

Posted: Fri Aug 30, 2013 5:43 pm
by speedoflight
..but nothing... right now, its just impossible to create new races.. :cry: , i experimented ages ago as well, and the way FTL works, its just impossible.

Re: Crew mods

Posted: Tue Jun 20, 2017 4:00 am
by ThePersonFromSteam
wasnt there a mod that makes crew have uniforms