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[Suggestion] Auto-pause on available weapon
Posted: Tue Sep 04, 2012 6:49 pm
by nanodeath
So...I think it'd be a good option to have an "Pause on Weapon Ready" option, to prevent some minimal time wasted between the time a weapon becomes ready and the time I hit Pause so I can actually target the thing. If I'm fighting several fires at once (sometimes literally) I might not even notice for a good 3-5 seconds that there's a ready weapon, which is lame. There is the autofire option of course, but so many of the weapons require some degree of coordination between them (e.g. only fire laser after taking down shields with a missile) this option is of limited usefulness. Same goes for queuing up the next attack with a particular weapon.
Re: [Suggestion] Auto-pause on available weapon
Posted: Tue Sep 04, 2012 7:15 pm
by Gorlom
You know you could always pause and target the weapon just before it is ready to fire and it will fire as soon as it is ready.

There won't be any of that wasted time you mention then.
Personally I think that automatic pause on weapon ready is holding your hand a bit too much.

Re: [Suggestion] Auto-pause on available weapon
Posted: Tue Sep 04, 2012 7:34 pm
by icepick
I think this would be useful for when you are learning the ropes. There's a lot to keep track of it's true. But eventually you get to the point that this would actually hinder you.
Re: [Suggestion] Auto-pause on available weapon
Posted: Wed Sep 05, 2012 1:18 am
by EndlessMusic
I second this suggestion, Baldur's Gate, which they explicitly mention in the FAQ, has a auto pause on available actions function. While it is default disabled, it is a very nice function for those that would want it.
Auto-pause on available weapons would be useful, especially for people who want the game a bit easier. If possible it might not be a bad idea to have an additional option to auto-pause when a crew member becomes idle. This would be helpful for more intense firefights and boss battles.
Just a seconding of a prior suggestion/expansion on said suggestion.
Re: [Suggestion] Auto-pause on available weapon
Posted: Wed Sep 05, 2012 1:25 am
by Gorlom
EndlessMusic wrote:I second this suggestion, Baldur's Gate, which they explicitly mention in the FAQ, has a auto pause on available actions function. While it is default disabled, it is a very nice function for those that would want it.
Auto-pause on available weapons would be useful, especially for people who want the game a bit easier. If possible it might not be a bad idea to have an additional option to auto-pause when a crew member becomes idle. This would be helpful for more intense firefights and boss battles.
Just a seconding of a prior suggestion/expansion on said suggestion.
Hello and welcome to the forum.
If you have more then 4 crew members the fifth crew is going to be idle 90% of the time.

I'm not sure that would be a particularly appreciated feature. Getting hit by Ion weapons is going to be really annoying.
Question have you played the game?

Re: [Suggestion] Auto-pause on available weapon
Posted: Thu Sep 06, 2012 12:39 am
by EndlessMusic
Of course, I have 4 ships unlocked and have beaten the game a number of times.
The idea would not be to pause when a crew member is idle, but when they complete a task. This way a crew member sitting in the med bay is not going to auto pause every second, but a group of crew members all fixing the engine would trigger the auto pause. It might not be terribly difficult to implement, depending on how they coded their game, and I think it would be a nice addition.
Also, crew beyond 4 are not necessarily idle, in sensor restricted situations its useful to have them patrol your ship to keep an eye on all your rooms for damage, invaders, and fires. And if/when you get a teleporter, their ability to quickly pop over and harass enemies, even by just running around the ship with the enemy crew chasing them, is extremely helpful since it will de-crew enemy stations and keeps them away from repairs and firefighting, or even off your ship.