More randomness/variety when starting battles?
Posted: Wed Sep 05, 2012 10:57 am
Right now enemies in certain sectors have advantage over the players(mainly slugs, then there's boarding parties without teleporter who can even get in Zoltan shields...), and the players, of course, get augmentations. Still there seems to be a lack of variety in battles.
For example those "for once you spot a xxx ship before them" could let you have a 10% or 20% headstart on weapons/teleporters (if you choose to ambush). And every battle could start with some little advantages to one side and some to the other side. Nothing too drastic like the aforementioned scripted events and augmentations, just to add some randomness to each battle.
Maybe even some partial damages on systems....
For example those "for once you spot a xxx ship before them" could let you have a 10% or 20% headstart on weapons/teleporters (if you choose to ambush). And every battle could start with some little advantages to one side and some to the other side. Nothing too drastic like the aforementioned scripted events and augmentations, just to add some randomness to each battle.
Maybe even some partial damages on systems....