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Thank you for making a wonderful game

Posted: Thu Sep 06, 2012 5:43 am
by raggedrobin
Dear FTL Guys,

I am a grizzled old-school gamer who generally doesn't have much faith in new games, and I wanted to say that you have really put a smile on my face with FTL. It's awesome, and I love it. I still haven't won, but, just like with Binding of Isaac, you've made it fun to play through multiple times. In other roguelikes, I've hated the fact that you lose *everything* when you die...but learning about the final boss and unlocking new ships, combined with the RPG elements, has created a sense of pleasure and curiosity with each replay. I just died again at the boss and yelled at the computer screen - but I am still happy!

I really think the future of games lies with innovating games so that trying your hardest and "losing" with each playthrough will become the right way to offer challenge. Hoping for an easy way through a game, once you learn the trick, means ultimately that the designers have to build a game so it has a dumb Achilles heel. And so many RPGs have been so excruciatingly easy for the last 15 years. While your game is difficult, it's not insultingly difficult, or stupidly, pointlessly difficult like Hack, Slash, Loot -- instead it's wonderful.

I'm proud to have Kickstarted you guys, you've done such a great job, and I hope you have enormous success on Steam.

I'm sure you have played Star Control 2 already, and you know that they took a successful play engine in their original and then expanded on it to make their sequel from a small-scale battle game into a full-blown epic RPG. If you guys did that with the setup you've made here, I for one would be ecstatic. But hey, if not, I'll STILL buy whatever you guys do next!

Consider me a fan and thanks for making my week!

RR

Re: Thank you for making a wonderful game

Posted: Thu Sep 06, 2012 5:58 am
by icepick
Hear, hear!

Re: Thank you for making a wonderful game

Posted: Thu Sep 06, 2012 6:06 am
by curithwin
Amen and I heartedly agree!

I can remember playing some games on the 128k Speccie and they were so hard, but fun to play. You played them into the ground and kept coming back for more. That was a static game with pre-made levels and game-play. This game takes it to the next better level of randomness and strategy.

Please keep us informed of future project. You have a good following here, don't waste us. ;)

Re: Thank you for making a wonderful game

Posted: Thu Sep 06, 2012 11:01 pm
by TwoEdge
Amen to that!

May we have five of these threads for each whining thread. Games should be about challenge and innovation, not impotent narrative and hand-holding. People can go to the movies for that.

Re: Thank you for making a wonderful game

Posted: Fri Sep 07, 2012 1:10 am
by SpaceManSpiff
I agree with everything you said, it is truly an amazing game that went above and beyond all of my expectations.

I'm hoping for a full-on RPG next as well.

Re: Thank you for making a wonderful game

Posted: Fri Sep 07, 2012 2:28 am
by zabbo2
Yup it's official: the game is a blast ! I'm loving it and have put an incredibly ridiculous amount of time into it over the last few days. I'm painfully enjoying unlocking ships without reading the spoilers and still have a blast plowing through dudes many many hours in. It's everything I hoped it was going to be when I played the alpha.

Re: Thank you for making a wonderful game

Posted: Fri Sep 07, 2012 6:08 am
by Justin
Thanks for the praise. When we started to make the game part of our inspiration was a similar tiredness of modern games frequent hand-holding; we wanted to make something unabashedly difficult, but still not have the difficult be unfair or artificial. I am extremely glad (and surprised) to see that it resonates with so many people.

Re: Thank you for making a wonderful game

Posted: Fri Sep 07, 2012 6:26 am
by curithwin
Justin wrote:Thanks for the praise. When we started to make the game part of our inspiration was a similar tiredness of modern games frequent hand-holding; we wanted to make something unabashedly difficult, but still not have the difficult be unfair or artificial. I am extremely glad (and surprised) to see that it resonates with so many people.
Your response make me happy as well. It is glad we, as a community, has make you happy as well. We have done our work and you did your's so we are BOTH happy! Rock on!

Re: Thank you for making a wonderful game

Posted: Fri Sep 07, 2012 9:25 am
by Gorlom
I'm constantly pleasantly surprised with Justins and Matthews ability to see just what works and what doesn't :o . They have taken great care in considering the suggestions put forward by the community and have never lost sight of the the metagame. They have managed to use the community and their skill to cultivate a great idea into an absolutely awesome game.

I hope to see more from these guys :D

Re: Thank you for making a wonderful game

Posted: Fri Sep 07, 2012 9:46 am
by Matthew
I'd like to also thank all of you for being wonderful beta testers. It's been a long project and it's great to see it coming together and people enjoying it. And thank you for putting up with my bugs for the past three months.

Let's hope FTL is successful enough to inspire more games to stay challenging and find the fun in failure :)