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Boss Stalemate!

Posted: Sun Sep 09, 2012 12:27 am
by schmidty86
I finally got to the final boss after playing for 21 hours! YES, I've been playing on easy every time too!! I was flying the Red Tail, fully upgraded engines, 3 single lasers and a hull beam. I added the transporter and had a death squad of two mantises with upgraded combat skills. I was able to transport and destroy the boss's weapons since the rooms are separated, but could not take out any of the main systems, and my weapons couldn't even breach the shields to do any damage either. So I was stuck. I guess next time I'll bring missiles....

Re: Boss Stalemate!

Posted: Mon Sep 10, 2012 2:00 am
by MajWoops
Yeah, it's a real drag to get all the way to the boss but then be sunk by your loadout. I just barely beat the first form of the boss with the normal ship, where I had the starting laser and missile, a fire beam and a hull beam. Never did hit a store that sold weapons in earlier sectors. In the second form battle, I couldn't penetrate the shields. The missile would get shot down, and the three burst laser wouldn't be enough to really let my beams do much damage. Odds stacked me on that one...

But it was fun fight ships with 3 shields and timing my shots, setting systems on fire. I got some sort of asphyxiation award to boot.

Re: Boss Stalemate!

Posted: Mon Sep 10, 2012 8:28 am
by Sacarathe
"mantis" :)

I've had a stalemate here too, after running out of missiles, and again because my ship had pisspoor weapons, turns out you dont even need any defence drones for the boss if you have hull repair drones.

Re: Boss Stalemate!

Posted: Tue Sep 11, 2012 12:07 pm
by zell_man
I am not a big fan of consumable weapons, (drone parts, missiles) because relying on them leaves me helpless when I run out. That is why I depend heavily on energy weapons.

I wish there was a sub-system that allowed us to use scrap to manufacture missiles at a low rate in order to maintain a viable arsenal.