[Suggestion] Game modes
Posted: Mon May 07, 2012 2:41 pm
Just wanted to make some suggestions about game modes.
Naturally we'd have your story mode.
There should also be a "free" mode. From what I understand the story mode is basically a timed gamed. Where you're trying to outrun a threat. A free mode would allow players to just enjoy the game without that threat.
Basically the idea of a more traditional Roguelike style. Where you basically progress through a game where the difficulty slowly increases (as in Roguelikes where you going to deeper levels).
Instead of the uber-threat time limit, you could implement a new survival method of "fuel". Basically this would work similar to a hunger system that you see in most Roguelikes. You start with a full tank and slowly use it up as you travel. During your adventure you need fuel to keep going. Taking out enemies would give you a chance of finding some, and there could be "bases" that you could buy fuel at. There could also be ship equipment that help with fuel management.
This would function much like starvation in Roguelikes. If you're out of fuel you might get a set number of moves while running on fumes and then you're stranded, getting a game over. Unless maybe there's an item implemented for an emergency pickup or somesuch (would be rare and costly).
I think this game mode would add a great deal of value for many players looking to relax and enjoy the game without the rushed feel of the imminent threat chasing them. There'd still be plenty of chances to die, but it wouldn't be because you didn't run away fast enough.
Naturally we'd have your story mode.
There should also be a "free" mode. From what I understand the story mode is basically a timed gamed. Where you're trying to outrun a threat. A free mode would allow players to just enjoy the game without that threat.
Basically the idea of a more traditional Roguelike style. Where you basically progress through a game where the difficulty slowly increases (as in Roguelikes where you going to deeper levels).
Instead of the uber-threat time limit, you could implement a new survival method of "fuel". Basically this would work similar to a hunger system that you see in most Roguelikes. You start with a full tank and slowly use it up as you travel. During your adventure you need fuel to keep going. Taking out enemies would give you a chance of finding some, and there could be "bases" that you could buy fuel at. There could also be ship equipment that help with fuel management.
This would function much like starvation in Roguelikes. If you're out of fuel you might get a set number of moves while running on fumes and then you're stranded, getting a game over. Unless maybe there's an item implemented for an emergency pickup or somesuch (would be rare and costly).
I think this game mode would add a great deal of value for many players looking to relax and enjoy the game without the rushed feel of the imminent threat chasing them. There'd still be plenty of chances to die, but it wouldn't be because you didn't run away fast enough.