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Event broken
Posted: Sat May 10, 2014 6:28 pm
by shadowcrust
In sector 7, an abandoned sector, I got a quest to go to a sister outpost (I distinctly remember it said "sister", if that makes it easier to find), which is threatened by a rebel ship. I go there, defeat the rebel ship and I get a weird rewards screen.
I jump away, and the quest marker on the visited beacon (blue) is still there. Haven't tried jumping back, though.

Re: Event broken
Posted: Sat May 10, 2014 7:52 pm
by RAD-82
I found the problem in
dlcEventsOverwrite.xml.
Here is the ship that was fought:
Code: Select all
<ship name="REBEL_FEDERATION_PDS" auto_blueprint="SHIPS_REBEL_ELITE">
<escape chance="0.8" min="4" max="6">
<text>After watching their squadron get destroyed, it looks like their leader is prepared to turn tail and run.</text>
</escape>
<gotaway>
<text>The Rebel ship jumped away.</text>
<choice hidden="true">
<text>Continue...</text>
<event>
<text>With the threat gone, you contact the Federation outpost. They respond, "Our location has been compromised! Take everything you can and please drop our survivors off at the next station." One soldier offers to stay and fight.</text>
<crewMember amount="1"/>
<autoReward level="MED">scrap</autoReward>
</event>
</choice>
</gotaway>
<destroyed>
<text>You scrap the wreckage.</text>
<autoReward level="LOW">standard</autoReward>
<choice hidden="true">
<text>Continue...</text>
<event>
<text>With the threat gone, you contact the Federation outpost. They respond, "Our location has been compromised! Take everything you can and please drop our survivors off at the next station." One soldier offers to stay and fight.</text>
<crewMember amount="1"/>
<autoReward level="MED">scrap</autoReward>
</event>
</choice>
</destroyed>
<deadCrew>
<text>With the crew dead, you scrap the ship.</text>
<autoReward level="MED">standard</autoReward>
<text>Continue...</text>
<event>
<text>With the threat gone, you contact the Federation outpost. They respond, "Our location has been compromised! Take everything you can and please drop our survivors off at the next station." One soldier offers to stay and fight.</text>
<crewMember amount="1"/>
<autoReward level="MED">scrap</autoReward>
</event>
</deadCrew>
</ship>
As you can see from the picture, the crew was killed. The <deadCrew> event lacks the <choice> tag, causing it malfunction. You were supposed to get another crew member and more scrap.
I'll go post this at the other website,
https://getsatisfaction.com/FTLgame.
Re: Event broken
Posted: Sat May 10, 2014 8:08 pm
by shadowcrust
Good job! I mentally add more points to my score and increase Most Crew Hired by 1

Re: Event broken
Posted: Mon May 12, 2014 9:32 am
by Matthew
Thanks! I'll make sure it gets fixed.