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Question about Artillery
Posted: Wed Feb 17, 2016 3:22 pm
by Some_Random_Noob
If I give a ship an artillery system that is not available at the start, will artillery show up in stores like mind control and cloaking? If not, is there a way to make it show up?
Re: Question about Artillery
Posted: Wed Feb 17, 2016 6:15 pm
by stylesrj
You have to set the rarity of the Artillery subsystem itself to a number greater than 0.
Be sure it's the subsystem, not the gun. Otherwise you'll find the Artillery in stores as a regular weapon which is probably not what you wanted.
But be careful. If you buy an artillery subsystem, the next time you reload your game, it'll crash because reasons. So you'll probably want to mod a version of the ship that starts with one you can use in its place to avoid this problem on the next reload.
Re: Question about Artillery
Posted: Thu Feb 18, 2016 12:45 am
by Some_Random_Noob
stylesrj wrote:You have to set the rarity of the Artillery subsystem itself to a number greater than 0.
Be sure it's the subsystem, not the gun. Otherwise you'll find the Artillery in stores as a regular weapon which is probably not what you wanted.
But be careful. If you buy an artillery subsystem, the next time you reload your game, it'll crash because reasons. So you'll probably want to mod a version of the ship that starts with one you can use in its place to avoid this problem on the next reload.
Would putting this code:
<systemBlueprint name="artillery">
<type>artillery</type>
<title>Artillery Beam</title>
<!-- dummy text. will steal from whatever weapon blueprint it uses-->
<desc>Powers a slow, high-powered beam that pierces all shields and does one damage per room hit. More power means faster cooldown.</desc>
<!-- dummy text. will steal from whatever weapon blueprint it uses-->
<startPower>2</startPower>
<maxPower>4</maxPower>
<rarity>1</rarity>
<upgradeCost>
<level>30</level>
<!-- level 2 -->
<level>50</level>
<!-- level 3 -->
<level>80</level>
<!-- level 4 -->
</upgradeCost>
<cost>150</cost>
</systemBlueprint>
in blueprints.xml.append accomplish that?
Re: Question about Artillery
Posted: Thu Feb 18, 2016 1:38 am
by stylesrj
Probably.
Look at Captain's Edition and how they did it if it doesn't work.
Re: Question about Artillery
Posted: Thu Feb 18, 2016 2:51 am
by theDoomBox
Agreed. When in doubt, look at a mod that did exactly the same thing and see how they did it.
Re: Question about Artillery
Posted: Sat Mar 26, 2016 6:58 pm
by Braxbro
theDoomBox wrote:Agreed. When in doubt, look at a mod that did exactly the same thing and see how they did it.
Basically, when you can't do something or don't know how, you steal the assets from somewhere else. (not FTL, though, Subset wouldn't like that)
Re: Question about Artillery
Posted: Sun Mar 27, 2016 7:56 pm
by fdagpigj
Braxbro wrote:theDoomBox wrote:Agreed. When in doubt, look at a mod that did exactly the same thing and see how they did it.
Basically, when you can't do something or don't know how, you steal the assets from somewhere else. (not FTL, though, Subset wouldn't like that)
Looks like you've been necroing a lot of random threads without adding anything very valuable. If you didn't know, when a thread receives a new reply, it gets pushed to the top of the board, so you probably shouldn't just comment things like ":lol:" on a long-dead topic, since it adds nothing and just annoys people.
Re: Question about Artillery
Posted: Sun Mar 27, 2016 8:10 pm
by Braxbro
fdagpigj wrote:Braxbro wrote:theDoomBox wrote:Agreed. When in doubt, look at a mod that did exactly the same thing and see how they did it.
Basically, when you can't do something or don't know how, you steal the assets from somewhere else. (not FTL, though, Subset wouldn't like that)
Looks like you've been necroing a lot of random threads without adding anything very valuable. If you didn't know, when a thread receives a new reply, it gets pushed to the top of the board, so you probably shouldn't just comment things like ":lol:" on a long-dead topic, since it adds nothing and just annoys people.
I did know; I'm just used to topics getting closed when they are dead. I'm pretty new here, so I haven't quite figured everything out...