[SHIP IDEA] Druuge Cruiser
Posted: Sun Apr 17, 2016 10:27 pm
I think we all know about Star Control and the various factions. But I just thought of this brilliant idea for a cruiser that sort of follows the concept of the Druuge.
For those who don't know, the Druuge were a bunch of aliens who ran a very brutal corporate lifestyle on their homeworld and did things like slavery and ripping off everyone.
Their cruiser had a very big gun which the recoil would push the ship back. The secondary function would immediately kill one of the crew to bring the ship back to full power.
So the idea I'm going with is this:
The Druuge Cruiser starts with a bad reactor, like the Zoltan C (and will be staffed by Zoltan slaves... I mean workers) and an artillery system that's isolated from the rest of the ship. The gun can do massive damage on impact but if it gets hit, you're up the creek, right?
Nope. A pair of doors in opposite rooms will allow crew to transition through but they won't be able to leave if they are in transit in the isolated Artillery room. So essentially the crew is sacrificed to maintaining the big gun. There might be an airlock or something to flush any boarders out but the ship's main idea is to sacrifice crew to keeping the weapons operational.
So it's be something like this:
[Hallway] [Door] [Artillery] [Door] [Hallway]
The doors are linked to the hallways, so if you go from Hallway 1 to Hallway 2, you have to pass through the Artillery. But you can't go there directly. But if your crew stops while in there... they're inside forever. So maybe it should be at the back to avoid accidental sacrifices since there shouldn't be anything important but the artillery at the back.
Thoughts? Questions? Anyone who'd be willing to fly such a thing if I made it?
For those who don't know, the Druuge were a bunch of aliens who ran a very brutal corporate lifestyle on their homeworld and did things like slavery and ripping off everyone.
Their cruiser had a very big gun which the recoil would push the ship back. The secondary function would immediately kill one of the crew to bring the ship back to full power.
So the idea I'm going with is this:
The Druuge Cruiser starts with a bad reactor, like the Zoltan C (and will be staffed by Zoltan slaves... I mean workers) and an artillery system that's isolated from the rest of the ship. The gun can do massive damage on impact but if it gets hit, you're up the creek, right?
Nope. A pair of doors in opposite rooms will allow crew to transition through but they won't be able to leave if they are in transit in the isolated Artillery room. So essentially the crew is sacrificed to maintaining the big gun. There might be an airlock or something to flush any boarders out but the ship's main idea is to sacrifice crew to keeping the weapons operational.
So it's be something like this:
[Hallway] [Door] [Artillery] [Door] [Hallway]
The doors are linked to the hallways, so if you go from Hallway 1 to Hallway 2, you have to pass through the Artillery. But you can't go there directly. But if your crew stops while in there... they're inside forever. So maybe it should be at the back to avoid accidental sacrifices since there shouldn't be anything important but the artillery at the back.
Thoughts? Questions? Anyone who'd be willing to fly such a thing if I made it?