[Modding Question] sector_data.xml

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Whale Cancer
Posts: 272
Joined: Fri Sep 21, 2012 3:28 pm

[Modding Question] sector_data.xml

Postby Whale Cancer » Tue Sep 25, 2012 9:41 am

So, I've got player ship coding, enemy ship coding, and event coding down.

Now I'm stuck on this blasted sector_data.xml

The first sector in the game is, of course, a civilian sector. I'm trying to change its display name to "Core Worlds"; this isn't that important, of course, but if I can't change that then my other changes to the sector won't work either.

So I made an xml.append file, copied the civilian sector, and made the relevant changes.

Code: Select all

   <nameList>
      <name>Core Worlds</name>
   </nameList>


But nothing happened! Anyone know what's going on here? Thanks.
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chronial
Posts: 15
Joined: Tue Sep 25, 2012 12:17 am

Re: [Modding Question] sector_data.xml

Postby chronial » Tue Sep 25, 2012 10:12 am

No, you start in the sector with the name "STANDARD_SPACE"
Whale Cancer
Posts: 272
Joined: Fri Sep 21, 2012 3:28 pm

Re: [Modding Question] sector_data.xml

Postby Whale Cancer » Tue Sep 25, 2012 10:44 am

Ahhh, the name of standard space is "federation space" which is not the name of the first sector (in-game).

I guess this means the name of the first sector is hardcorded? That's not a big deal, as long as I can edit the actual sector.

Thanks.
Contribute to help save the Whales from their various diseases! *DELAYED* Should release the skeleton with the main quests attached by the end of the week (By NOV 9)! *DELAYED* Don't listen to my dates! Things always seem to come up!