Why I like the Zoltan A - and how I use it.
Posted: Thu Sep 27, 2012 6:19 pm
I think the Zoltan A has a great layout:
You can vent the air of about 75% of the ship and it starts with Blast Doors (door upgrade 2).
Medbay is adjacent to the O2 and the door-control-room - I usually try to base a Rockman (or any other decent fighter) there, so he can help out the nearby pilot (who can easily retreat to Medbay if need be), while his main work is repairing the door-control and O2 to keep me always in control of my extensive venting activities.
Weapons Control is adjacent to Shields and Engines: I usually keep an Engi as 2nd crew in the weapons room: if either weapons, shields or engines are damaged, burning or breached he only needs to go through one door to help his crewmates overcome the crisis. Drone Control is also located nearby, so system-repair drones also have a short way. Sometimes an intruder manages to break through before he suffocates: the mentioned rooms all have 4 slots, so you can try to overwhelm the intruder with 4 (weak, because usually 3 Zoltan, 1 Engi) crew, who are as already said only one or two rooms away. You can even retreat room by room, leaving another blast door between you and the intruder, with the vacuum entering the room from behind him.
As you have found out by now, I hate being boarded, because I start with 3 Zoltan (and ususally end up with only 2 out of 8 being Rockman / Mantis). I also never buy a teleporter - haven't tried boarding once so far.
Comments on the starting equipment:
The Zoltan Shield helps keeping repair costs low (- ideally zero -), which can be a problem with other ships until you can afford a defence drone and a shield upgrade. (While the Zoltan Shield should also prevent being boarded, in nebulas and near suns you often get boarding events - which obviously are not prevented.)
The Halberd Beam gets you through the first 2-3 sectors with ease. By then you need a little luck: you need to find/buy a decent bomb or rocket (or Ion-Weapon), that helps you take out the enemy shield (or at least lower it to 1), so that your Halberd keeps being useful for the rest of the game.
Before entering Mantis Space (- or Rock Space) I usually go for the 3rd door-upgrade, and - if I can afford it - for one O2 upgrade so I don't have to wait so long for normalising O2-levels after venting.
For the Bossfight I try to save 40+ rockets - having 3 bombs/rockets preferably with low weapons cooldown (trying to get at least one Fast Reloader as Augmentation) uses those at an alarming rate: I even purchase rockets in shops during the last 2 sectors before "The Last Stand". I also try to save more than a dozen drone parts: using a hull-repair drone (which you also need to be lucky in finding / buying) between / during the boss-fight phases.
Problems with Zoltan A playthroughs: You need luck to find a decent rocket or bomb before sector 3 and find some good enhancements for the bossfight: e.g. reload (weapons cooldown) enhancement, repair drone and/or cloak + stealth weapons.
Other things to keep in mind:
As has been pointed out in the sticky ship-thread: try to get one or two additional crewmember early on, so your Zoltan-Pilot doesn't waste his energy. Due to the Zoltan Shield, your shield guy doesn't level a lot: last time I picked a stalemate in sector 7 to level him up before the bossfight. Also your weapons guy doesn't level a lot: you usually want the fights to be over after the enemy finished your Zoltan shield, (and you need to save rockets for the bossfight): the Halberd often only needs one or two hits after the enemy shield is down... - so not much xp for your weapons guy during normal encounters... - last time I used a Heavy Laser II to get some more shots out / xp from encounters that are not dangerous.
I admit that I'm still a beginner - even after days of playtime.
I admit that I only beat the boss twice until now: Easy and Normal: both with the Zoltan A.
I admit, that I haven't tried all the ships - I only have Kestrel A, Engi A (Torus), Zoltan A/B (Adjudicator/Noether), Rock A (Bulwark), the Federation cruiser A (Osprey), The stealth cruiser A (Nesario).
If I had the Mantis or the Crystal ships, I would probably turn to / try boarding myself. Maybe I'll even try with the Rock ship... - but currently I hate to change my style of play (- I hate melee-fights... - see the beginning of my post).
You can vent the air of about 75% of the ship and it starts with Blast Doors (door upgrade 2).
Medbay is adjacent to the O2 and the door-control-room - I usually try to base a Rockman (or any other decent fighter) there, so he can help out the nearby pilot (who can easily retreat to Medbay if need be), while his main work is repairing the door-control and O2 to keep me always in control of my extensive venting activities.
Weapons Control is adjacent to Shields and Engines: I usually keep an Engi as 2nd crew in the weapons room: if either weapons, shields or engines are damaged, burning or breached he only needs to go through one door to help his crewmates overcome the crisis. Drone Control is also located nearby, so system-repair drones also have a short way. Sometimes an intruder manages to break through before he suffocates: the mentioned rooms all have 4 slots, so you can try to overwhelm the intruder with 4 (weak, because usually 3 Zoltan, 1 Engi) crew, who are as already said only one or two rooms away. You can even retreat room by room, leaving another blast door between you and the intruder, with the vacuum entering the room from behind him.
As you have found out by now, I hate being boarded, because I start with 3 Zoltan (and ususally end up with only 2 out of 8 being Rockman / Mantis). I also never buy a teleporter - haven't tried boarding once so far.
Comments on the starting equipment:
The Zoltan Shield helps keeping repair costs low (- ideally zero -), which can be a problem with other ships until you can afford a defence drone and a shield upgrade. (While the Zoltan Shield should also prevent being boarded, in nebulas and near suns you often get boarding events - which obviously are not prevented.)
The Halberd Beam gets you through the first 2-3 sectors with ease. By then you need a little luck: you need to find/buy a decent bomb or rocket (or Ion-Weapon), that helps you take out the enemy shield (or at least lower it to 1), so that your Halberd keeps being useful for the rest of the game.
Before entering Mantis Space (- or Rock Space) I usually go for the 3rd door-upgrade, and - if I can afford it - for one O2 upgrade so I don't have to wait so long for normalising O2-levels after venting.
For the Bossfight I try to save 40+ rockets - having 3 bombs/rockets preferably with low weapons cooldown (trying to get at least one Fast Reloader as Augmentation) uses those at an alarming rate: I even purchase rockets in shops during the last 2 sectors before "The Last Stand". I also try to save more than a dozen drone parts: using a hull-repair drone (which you also need to be lucky in finding / buying) between / during the boss-fight phases.
Problems with Zoltan A playthroughs: You need luck to find a decent rocket or bomb before sector 3 and find some good enhancements for the bossfight: e.g. reload (weapons cooldown) enhancement, repair drone and/or cloak + stealth weapons.
Other things to keep in mind:
As has been pointed out in the sticky ship-thread: try to get one or two additional crewmember early on, so your Zoltan-Pilot doesn't waste his energy. Due to the Zoltan Shield, your shield guy doesn't level a lot: last time I picked a stalemate in sector 7 to level him up before the bossfight. Also your weapons guy doesn't level a lot: you usually want the fights to be over after the enemy finished your Zoltan shield, (and you need to save rockets for the bossfight): the Halberd often only needs one or two hits after the enemy shield is down... - so not much xp for your weapons guy during normal encounters... - last time I used a Heavy Laser II to get some more shots out / xp from encounters that are not dangerous.
I admit that I'm still a beginner - even after days of playtime.
I admit that I only beat the boss twice until now: Easy and Normal: both with the Zoltan A.
I admit, that I haven't tried all the ships - I only have Kestrel A, Engi A (Torus), Zoltan A/B (Adjudicator/Noether), Rock A (Bulwark), the Federation cruiser A (Osprey), The stealth cruiser A (Nesario).
If I had the Mantis or the Crystal ships, I would probably turn to / try boarding myself. Maybe I'll even try with the Rock ship... - but currently I hate to change my style of play (- I hate melee-fights... - see the beginning of my post).