[Bug/Suggestion] Enemies shouldn't explode if they fall into a pit
Posted: Sat Mar 17, 2018 9:25 am
I don't know if this is a bug or a deliberate design choice, but this happened to me. I was on a mission with the cataclysm event, which makes several tiles on the map sink away. The enemies I was fighting had the Blast Psion status that made them explode on death and damage any adjacent tiles. I killed several enemies by pushing them into the bottomless pits caused by the cataclysm event, but they would still explode, destroying the buildings above ground and damaging the grid, because those buildings were technically adjacent to the bottomless pit those enemies fell in.
I haven't tested it, but I assume the same applies to any enemy who explodes on death for some reason. And maybe it also happens if they fall in water?
I don't think it should work this way, because it's counterintuitive and punishes the player for trying to use environmental kills to avoid the explosion on death.
I haven't tested it, but I assume the same applies to any enemy who explodes on death for some reason. And maybe it also happens if they fall in water?
I don't think it should work this way, because it's counterintuitive and punishes the player for trying to use environmental kills to avoid the explosion on death.