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[MOD] Overcharged Weapons

Posted: Sun Sep 30, 2012 4:03 pm
by Zaffre
NOTICE: This mod has been discontinued. It has been discovered that it crashes the game when a certain ship is loaded and adds unintentional features.

Re: [MOD] Overcharged Weapons

Posted: Sun Sep 30, 2012 4:22 pm
by Burgkork
Will try it out, hopefully it is balanced enough!

Re: [MOD] Overcharged Weapons

Posted: Wed Oct 03, 2012 4:09 pm
by Kieve
I'm curious to see what issues you were having. I'm due for a 1.3 patch on the Cruiser anyway, maybe we can work the kinks out in the update. I'd hate to see you completely abandon your mod because of some bug issues. :?

Re: [MOD] Overcharged Weapons

Posted: Wed Oct 03, 2012 5:54 pm
by mattimao
Ooh... 1.3 patch for my favorite ship....

Sorry got side tracked.

I was waiting on this mod and now it is gone. :cry:

Hope that you can at least salvage some of it for a good amount of credits. :) aka another mod!

Never give up.
" If you try, you do not fail; you just find out what doesn't work so you can try again until it does work." ;)

Re: [MOD] Overcharged Weapons

Posted: Wed Oct 03, 2012 10:28 pm
by Zaffre
mattimao wrote:Ooh... 1.3 patch for my favorite ship....

Sorry got side tracked.

I was waiting on this mod and now it is gone. :cry:

Hope that you can at least salvage some of it for a good amount of credits. :) aka another mod!

Never give up.
" If you try, you do not fail; you just find out what doesn't work so you can try again until it does work." ;)
I'll definitely remake it in the near future. Also, question. Do you think NPC ships should have it from time to time?