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[MOD] Overcharged Weapons
Posted: Sun Sep 30, 2012 4:03 pm
by Zaffre
NOTICE: This mod has been discontinued. It has been discovered that it crashes the game when a certain ship is loaded and adds unintentional features.
Re: [MOD] Overcharged Weapons
Posted: Sun Sep 30, 2012 4:22 pm
by Burgkork
Will try it out, hopefully it is balanced enough!
Re: [MOD] Overcharged Weapons
Posted: Wed Oct 03, 2012 4:09 pm
by Kieve
I'm curious to see what issues you were having. I'm due for a 1.3 patch on the Cruiser anyway, maybe we can work the kinks out in the update. I'd hate to see you completely abandon your mod because of some bug issues.

Re: [MOD] Overcharged Weapons
Posted: Wed Oct 03, 2012 5:54 pm
by mattimao
Ooh... 1.3 patch for my favorite ship....
Sorry got side tracked.
I was waiting on this mod and now it is gone.
Hope that you can at least salvage some of it for a good amount of credits.

aka another mod!
Never give up.
" If you try, you do not fail; you just find out what doesn't work so you can try again until it does work."

Re: [MOD] Overcharged Weapons
Posted: Wed Oct 03, 2012 10:28 pm
by Zaffre
mattimao wrote:Ooh... 1.3 patch for my favorite ship....
Sorry got side tracked.
I was waiting on this mod and now it is gone.
Hope that you can at least salvage some of it for a good amount of credits.

aka another mod!
Never give up.
" If you try, you do not fail; you just find out what doesn't work so you can try again until it does work."

I'll definitely remake it in the near future. Also, question. Do you think NPC ships should have it from time to time?