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Starsector Question

Posted: Sat Oct 06, 2012 1:56 pm
by Mantis
I tried to add starsytems to the sector map by changing the sector_data.xml

<sectorDescription name="STANDARD_SPACE" minSector="0" unique="false">
<nameList>
<name>Federation Space</name>
</nameList>
<trackList>
<track>civilian</track>
<track>cosmos</track>
<track>milkyway</track>
</trackList>
<startEvent>START_BEACON</startEvent>
<event name="STORE" min="5" max="6"/>
<event name="ITEMS" min="2" max="4"/>
<event name="NEUTRAL2" min="4" max="10"/>
<event name="NOTHING" min="2" max="2"/>
<event name="DISTRESS_BEACON" min="5" max="8"/>
<event name="HOSTILE2" min="6" max="10"/>
<event name="NEBULA" min="0" max="0"/>
<event name="QUESTS" min="1" max="1"/>
<event name="HOSTILE1" min="8" max="12"/>
<event name="HOSTILE_BOARDING" min="6" max="6"/>
</sectorDescription>

Hoped that I would get a sector with min 39 - max 59 starsystems.
But i get only the normal map with ~ 24 starsystems per sector.

So it did not work.

Is there a way to change the systemmaps so that each system get more stars ( eventpoints ) ?

Best wishes
Mantis

Re: Starsector Question

Posted: Sat Oct 06, 2012 2:59 pm
by Justin
As of now there's no method to change the # of nodes. It will fill the nodes using the list from top to bottom. If there's extra events they're ignored and if there's extra nodes they use pull from the "NEUTRAL" eventList.

Re: Starsector Question

Posted: Sat Oct 06, 2012 4:04 pm
by Mantis
Thank you very much for your answer.

To bad that there is no way now... ( but the NOW lets hope me for the future ^^ )

I use now the diasable fleet.ftl together with the
HighRes Backgrounds V1.0 ftl and I downloaded the 2 ship.pngs
( 45a08.png + 74a36.png renamed them into circle_cruiser_base.png and kestral_base.png )
Kestrel + Engi Cruiser from the forum into my img folder and repacked the resources.dat

So a big thank you very much for the modder here in the forums.

So many things that I want to change.

What worked for me till now :

---blueprints.xml
------Adding new weapons
------changed ship HP ( 45 for Kestrel )
------costs modified

---autoblueprints.xml
------more troops on enemy ships
------enemy ships got more HP ( 9 HP -> 18 HP, 10 HP -> 20HP ---> HP doubled )

---events.xmls ( event.xml, events_engi.xml, events_rock.xml,.... )
------edited multiple events

Nothing final, playing around with the xmls every few games.

What I would like to have :

Bigger sectors, moddable stores, stores that change ( second visit after a few jumps and new stuff to buy ), to be able to change crewnames ( bought in game ), stores adjusted to gameprogress
-> sector 0 after the first 3 jumps i found a store, i got 78 scrap and what can I buy? Nothing... Store wants to sell Burst Laser MK5, Ion 4 ( some of the best weapons ), Cloaking ( cost 150 Scraps ) Weapon Pre_igniter ( cost 120 ) and the Drone Thing ( cost 80 ) grrrrrr.....

Would be better if it was Burst Laser 2 and scrap collector or adv.scanner. The rarity thing can cause strange results.
Would like a option to exclude things from the first sectors. Like some medicore weapons available after sector 3, some better after sector 5 and so on.

With some luck you can get great weapons early, with bad luck never. So an increase in shopsize would be nice too.

Best wishes
Mantis