Why does cloaking stop weapon charging?
Posted: Mon May 04, 2020 9:36 am
The one aspect of the game that doesn't make sense to me is the fact that when a ship cloaks, the weapons systems on the opposing ship stop charging.
I'm trying to come up with a rational for why that would be? I thought about the idea that what I thought was a power build-up period is actually time taken to compute a "firing solution" (as they would say on Battlestar Galactica). But that doesn't make much sense since even today we have laser systems that can auto-aim in fractions of a second.
I searched around on the forum, because I can't be the first person to ask this, but in the world of FTL, what is it about an enemy ship cloaking that stops my weapons from charging up to fire?
In a related question, when I first saw the augment for cloaked weapons, I thought it would allow my weapons to keep charging, even when the enemy was cloaked, but after reading the description a few more times, it appears it keeps my own weapons from interfering with the cloak (something I have never seen happen anyway). What exactly does that augment do?
I'm trying to come up with a rational for why that would be? I thought about the idea that what I thought was a power build-up period is actually time taken to compute a "firing solution" (as they would say on Battlestar Galactica). But that doesn't make much sense since even today we have laser systems that can auto-aim in fractions of a second.
I searched around on the forum, because I can't be the first person to ask this, but in the world of FTL, what is it about an enemy ship cloaking that stops my weapons from charging up to fire?
In a related question, when I first saw the augment for cloaked weapons, I thought it would allow my weapons to keep charging, even when the enemy was cloaked, but after reading the description a few more times, it appears it keeps my own weapons from interfering with the cloak (something I have never seen happen anyway). What exactly does that augment do?